I am trying to port my java 2D based game to libgdx and i have some question
i wil be glad if someone can help me
In the java 2D version i have a settings screen that looks like:
i am not sure how to implement the fullscreen setting and window size setting in the libgdx version
how i can access to the game display to chante that values when the game is running?
i know that i can set fullscreen or window size with config.fullscreen = true; but i am not sure how to do it when the game is running
This is a small question
is really needed to dispose every libgdx objects using .dispose on the dispose method of Game class?
i read some tutorialas and not every people make that with the code example
thanks in advance