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  how i can make that on libgdx?  (Read 899 times)
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Offline alexking0615

Senior Newbie

Medals: 2


« Posted 2016-12-20 19:17:49 »

I am trying to port my java 2D based game to libgdx and i have some question
i wil be glad if someone can help me

In the java 2D version i have a settings screen that looks like:

i am not sure how to implement the fullscreen setting and window size setting in the libgdx version
how i can access to the game display to chante that values when the game is running?
i know that i can set fullscreen or window size with config.fullscreen = true; but i am not sure how to do it when the game is running

This is a small question
is really needed to dispose every libgdx objects using .dispose on the dispose method of Game class?
i read some tutorialas and not every people make that with the code example

thanks in advance
Offline VaTTeRGeR
« Reply #1 - Posted 2016-12-20 21:53:16 »

if(, 480);

I don't think you need to dispose anything if disposing the game means shutting down the java vm for you.

I'm not 100% sure though, it's good practice to dispose of resources and i would recommend you to handle them precisely.
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