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  What I drew today  (Read 51577 times)
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Offline tariqbroadnax

Junior Devvie


Medals: 6
Exp: 3 years



« Reply #90 - Posted 2018-05-20 21:32:30 »

I've decided to focus explicitly on practicing my sketching. I'm impatient. I want to improve as fast as possible.

Offline tariqbroadnax

Junior Devvie


Medals: 6
Exp: 3 years



« Reply #91 - Posted 2018-05-22 04:35:11 »

More sketches. I don't think I can keep doing this many a day.
I know its hard to see. But, I promise you. Its looks worse when its clear.
Also, this makes 10. Each page takes about 30 min. That's 5 hours. 9995 hours left. 19990 sketches left. Cheesy



If it is not obvious, these are all copies or studies of other people's work.
Offline cygnus
« Reply #92 - Posted 2018-05-25 19:37:04 »


Got a drawing tablet, made a sketch (from eye, I didn't overlay anything). For some reason it saves lighter than I see it, so the mistakes in the light through the water and the random lines to the left of the face are really visible even when they aren't to me.

It's now my lock screen background (adjusted to fit phone)
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Legends of Yore - The Casual Retro Roguelike
Offline NuclearPixels
« Reply #93 - Posted 2018-05-28 22:46:52 »

Finally finished militiaman animations (have a few more, but those are more important). Still needs some sharpening, but for now I am satisfied. Not sure yet, maybe axeman or horseman next.. Have not decided yet Smiley

Click to Play

Click to Play

Click to Play

Click to Play

Click to Play

Learning and having fun developing games. Twitter: https://twitter.com/NuclearPixels
Offline mudlee

Junior Devvie


Medals: 5
Exp: 5 years



« Reply #94 - Posted 2018-05-29 06:00:11 »

Looks really good!
Offline NuclearPixels
« Reply #95 - Posted 2018-05-29 08:36:19 »

Looks really good!

The 3rd one, death animation, requires a bit of love Tongue. Too much of texture overlapping in the bottom part of tabard during the falling phase :S

Learning and having fun developing games. Twitter: https://twitter.com/NuclearPixels
Offline NuclearPixels
« Reply #96 - Posted 2018-07-02 21:15:26 »

Been busy lately with this Tongue.. Gives soooo much work Sad.. The progress is painfully slow.. I did not even do any polishing yet and no attack animations.. Just basic horse+character movement.

Click to Play

Learning and having fun developing games. Twitter: https://twitter.com/NuclearPixels
Offline cylab

JGO Kernel


Medals: 182



« Reply #97 - Posted 2018-07-04 07:23:54 »

Good job. 3D animation is so much more involved than 2D, so kudos for going through that amount of work!

I am not entirely sure, if the movement of the character fits the momentum of the ride when comparing to real world examples like:
<a href="http://www.youtube.com/v/325p5Pi-BS0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/325p5Pi-BS0?version=3&amp;hl=en_US&amp;start=</a>
but it might just be, because the animation is not in a fixed location the whole cycle.

Mathias - I Know What [you] Did Last Summer!
Offline NuclearPixels
« Reply #98 - Posted 2018-07-04 08:21:04 »

Nice catch Tongue! Today I will start working on improved (intermediate) version and definitely will take into consideration your feedback. The animation shown in the previous post is yet a draft version, therefore the movements still look abrupt, there are some inconsistencies and texture problems. I will put the intermediate version once I am done for criticism Tongue

Learning and having fun developing games. Twitter: https://twitter.com/NuclearPixels
Offline orange451

JGO Kernel


Medals: 417
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #99 - Posted 2018-07-04 13:59:15 »

I think that looks real cool! Rigging and animating is still something I fall short at.

First Recon. A java made online first person shooter!
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Offline SHC
« Reply #100 - Posted 2018-07-05 08:00:38 »

@NuclearPixels The animation is soo awesome. I'm not the one to judge it, but why did he get the torch pierced into his thigh?

Offline NuclearPixels
« Reply #101 - Posted 2018-07-05 11:42:30 »

@SHC There is a rigging object (or bone) which I did not hide on the torch handle causing some confusion Cheesy (the bone color is gray, that is why it looks like it is pierced into human's thigh)! The torch is actually pretty far from the horse and human body, but since there are no shadows and proper textures it is hardly understandable Sad.. The hand is also closed in the latest version, like it should be when you are holding something. Feel free to comment, I always appreciate input Smiley!

Learning and having fun developing games. Twitter: https://twitter.com/NuclearPixels
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