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  What I drew today  (Read 15495 times)
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Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Posted 2016-11-13 04:57:06 »

VaTTeRGeR suggested this thread, in which we can post our studies / sketches to get critique. I think having a public outlet for art / studies would be a fun way to boost productivity and improve.

To start things off, here's what I drew today:

A perspective study



Messing with digital


RFLEX.
Offline ShadedVertex
« Reply #1 - Posted 2016-11-13 11:04:32 »

I really like how the second artwork looks like it was done with crayons. It looks simple (of course it probably wasn't actually simple) but beautifully so. Keep up the great work, man Cheesy
Offline SHC
« Reply #2 - Posted 2016-11-14 13:48:09 »

I think this thread should have a fan made JGO logo, made using GIMP all with mouse and brush.



I don't know if this is a violation of rules, if it violates, I'm sorry. I'm not using the logo for any purposes and won't ever be. Just made it for this thread.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Opiop
« Reply #3 - Posted 2016-11-14 14:58:43 »

Can we include pictures we took? I'm getting more into hobbyist photography and I would really like feedback on the pictures I take!
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #4 - Posted 2016-11-14 20:19:24 »

Go ahead, the post just needs to be visual.

RFLEX.
Offline NegativeZero

JGO Kernel


Medals: 320
Exp: 1 month or less


Zero but not.


« Reply #5 - Posted 2016-11-14 21:25:48 »

Been working on my VR game in Unity please don't kill me and I'm starting to get the mechanics down Smiley

Click to Play


For proper resoltuion: https://gfycat.com/FormalBeneficialAffenpinscher

EDIT: woo 300 medals Smiley

Thanks, @CommanderKeith.

Here is a small update

Click to Play


For proper resoltuion: https://gfycat.com/MarvelousDentalAffenpinscher

Offline CelestialCreator
« Reply #6 - Posted 2016-11-15 05:05:59 »

@NegativeZero

I made something similar at work (excluding the shooting, unfortunately). How did you implement the snapping? I feel the solution I came up with is more complicated than necessary, and I'm interested to know how you worked it out.

Btw, are you using NewtonVR?
Offline orange451

JGO Kernel


Medals: 277
Projects: 5
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #7 - Posted 2016-11-15 05:31:43 »

[EDIT]
I posted this in the wrong thread. my bad...

First Recon. A java made online first person shooter!
Offline NegativeZero

JGO Kernel


Medals: 320
Exp: 1 month or less


Zero but not.


« Reply #8 - Posted 2016-11-15 08:16:33 »

More in my VR saga

Click to Play


For proper resoltuion: https://gfycat.com/HighlevelBossyAss

@NegativeZero

I made something similar at work (excluding the shooting, unfortunately). How did you implement the snapping? I feel the solution I came up with is more complicated than necessary, and I'm interested to know how you worked it out.

The snapping happens if a blue connector joint touches a yellow connector joint. When this happens, it fixes the position and rotation of what is in the hand to be what it should be for the gun.

Btw, are you using NewtonVR?

Nope, what is that?

Offline CelestialCreator
« Reply #9 - Posted 2016-11-16 05:43:13 »

The snapping happens if a blue connector joint touches a yellow connector joint. When this happens, it fixes the position and rotation of what is in the hand to be what it should be for the gun.
How do you know what the positions and rotations should be for each piece in the gun? Do you have an assembled version of the gun somewhere, and use the positions of each part in the assembled version to correctly snap pieces together?


NewtonVR is a nifty Unity plugin for the HTC Vive that adds interaction with objects such such picking things up, throwing them, collision sounds, etc. I highly recommend it for any VR project.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ndnwarrior15
« Reply #10 - Posted 2016-11-16 22:39:08 »

Tryin to up my pixel skills and drew this thing

Offline SkyAphid
« Reply #11 - Posted 2016-11-19 22:20:26 »

So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:



It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.

it just werks
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #12 - Posted 2016-11-20 03:52:04 »

I did a little sketch for a project.



So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:

<snip>

It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.

That's impressive! What program are you using for animations?

RFLEX.
Offline NegativeZero

JGO Kernel


Medals: 320
Exp: 1 month or less


Zero but not.


« Reply #13 - Posted 2016-11-20 08:50:55 »

So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:



It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.

You've inspired me to start actually working on my own player model's armour.




Offline SkyAphid
« Reply #14 - Posted 2016-11-20 14:50:25 »

So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:

It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.

You've inspired me to start actually working on my own player model's armour.


Awesome! If you need any tips or advice, feel free to PM me or ask in here. I can send you the resources I used to learn with.

it just werks
Offline Stampler
« Reply #15 - Posted 2016-11-21 09:16:15 »

Started working on my pixel art skills


Don't dream big, dream realistic.
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Offline ndnwarrior15
« Reply #16 - Posted 2016-11-22 01:41:30 »

Working on my pixel shading skills and some perspective boxes, apparently it's supposed to help with figure drawing.

Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #17 - Posted 2016-11-22 03:47:55 »

@ndnwarrior15

I've been meaning to make something on perspective for months now, so here it is.



All perspective, no matter how many vanishing  points, curved or otherwise, is based on planes of one or more forms converging on a point. Orthographic perspective is just when the points are an infinite distance off the paper (making the "converging" lines parallel). Everything after that just distorts an increasing amount of planes. 5D (or fisheye) is actually how cameras work, with the lenses distorting the forms onto curved vanishing points.

... just ignore this post if I'm rambling  Tongue

RFLEX.
Offline basil_

« JGO Bitwise Duke »


Medals: 415
Exp: 13 years



« Reply #18 - Posted 2016-11-22 16:59:01 »

i was exploring two tetrahedra :
















Offline ndnwarrior15
« Reply #19 - Posted 2016-11-22 23:14:25 »

@wessles good stuff there about perspective. I never knew how the fisheye thing was achieved so now I might have to play around with it a bit.


Still practicing my shading with some basic shapes.

Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #20 - Posted 2016-11-23 01:34:09 »

@basil_

How do you make those?

RFLEX.
Offline basil_

« JGO Bitwise Duke »


Medals: 415
Exp: 13 years



« Reply #21 - Posted 2016-11-23 10:07:03 »

it super plain. just a "mesh".

the "cartesian" way works like https://github.com/LuaDist/freeglut/blob/master/src/freeglut_geometry.c#L908

another way to construct it is using a "alternate cube" : https://en.wikipedia.org/wiki/Tetrahedron vertices : (1,1,1), (1,−1,−1), (−1,1,−1), (−1,−1,1).

i make one, duplicate, rotate by PI/2 (up-axis, in my case Z), mirror by a "up-plane" and merge.

then i apply a simple subdivision to all triangles by splitting all edges into two : results in 4 equally sized triangles from each one. i skip the "middle" triangle in that ... looks like http://thegoldenmule.com/blog/wp-content/uploads/2013/01/midpoints.png

all vertices are "unique" so it's stiched properly.

finally there is more subdividing and simple laplace mesh-smoothing. thats it Smiley

rest is just exploring it with a "camera".
Offline ndnwarrior15
« Reply #22 - Posted 2016-11-24 00:37:04 »

Did another pixel thing

Offline ndnwarrior15
« Reply #23 - Posted 2016-11-25 01:49:48 »

Offline NegativeZero

JGO Kernel


Medals: 320
Exp: 1 month or less


Zero but not.


« Reply #24 - Posted 2016-11-25 08:38:05 »

Tried Tilt Brush (Google's 3D sketchpad for VR) for the first time today, so I decided to make a portal like the ones seen in Marvel's Doctor Strange


Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #25 - Posted 2016-12-02 23:41:45 »



RFLEX.
Offline Opiop
« Reply #26 - Posted 2016-12-05 20:42:28 »

I asked a while back if I can include pictures I've taken in this thread, seems like I forgot! Here's a couple I've taken over the last few months. I have lots more but these are the only ones I have on my phone that are easily accessible.

First one was taken in some forest somewhere. Nothing too crazy, but I like the textures. I also did some editing by turning the photo B&W, then scrubbing the color of the concrete back in.


I like this one because of the difference between the materials used to construct the buildings. The light in the back is "haloing" a little bit unfortunately, the post-editing really brought it out too much.


This one, I haven't done much in post yet because I can't figure out what to do with it. I love the colors in it, but the shelf the trees are sitting on lines up with the edge of the photo weird and it drives me crazy. I wish I could retake this picture and spend more than 5 seconds lining it up!


Again, love the colors in this picture. The sky really stands out against the stairs, although I might have turned up the saturation to really play that effect out  Tongue


I was helping my cousin move when we may have gotten the UHaul stuck... new neighbor to the rescue! This wasn't actually taken on my DSLR, but I think the moment is too hilarious/wacky to not share.
Offline basil_

« JGO Bitwise Duke »


Medals: 415
Exp: 13 years



« Reply #27 - Posted 2016-12-07 20:58:04 »

tinkering vertices :





Offline basil_

« JGO Bitwise Duke »


Medals: 415
Exp: 13 years



« Reply #28 - Posted 2016-12-08 23:03:04 »

a lurking pineapple slice



Offline ndnwarrior15
« Reply #29 - Posted 2016-12-11 23:29:57 »

Worked on buildings and SNOW today

Click to Play
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