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  Garbage Collection in an Applet  (Read 1227 times)
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Offline hooble2

Junior Newbie




Java games rock!


« Posted 2004-03-08 13:26:36 »

Hello,

I am working on an applet that relies heavily on animation, and when 1.5 came out most of my problems have been solved(hi res timer!). Now I am noticing that the GC seems to be running about once every 6 seconds, causing a noticable stutter on a very regular basis.

I have never had to worry about this before, and was wondering what I can do through an applet about the GC. I know that you can set all sorts of options through command lines, but what about applets? Most of my garbage is being created by the awt mouse events, which I can't really stop from happening.

I am using java2D, and not using any swing components at all.

Any suggestions?
Online princec

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« Reply #1 - Posted 2004-03-08 14:03:21 »

MouseEvents are teeny tiny things and it would take a very, very long time to fill up the heap with them.  Time to profile your applet and see what's really going on.

Cas Smiley

Offline oNyx

JGO Coder


Medals: 2


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« Reply #2 - Posted 2004-03-08 15:56:57 »

I suggest to cap your fps. About ~60 is really enough for a 2d game. That leaves some air for gc.

Disable debug outputs in the console, if you put there any.

Quote
MouseEvents are teeny tiny things and it would take a very, very long time to fill up the heap with them.[...]


200hz -> up to 200 events per second... circling 10 seconds and you have 2000 objects of pure garbage, but they won't last that long and shouldn't be a problem anyways Wink

弾幕 ☆ @mahonnaiseblog
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