Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Garbage Collection in an Applet  (Read 989 times)
0 Members and 1 Guest are viewing this topic.
Offline hooble2

Junior Newbie




Java games rock!


« Posted 2004-03-08 14:26:36 »

Hello,

I am working on an applet that relies heavily on animation, and when 1.5 came out most of my problems have been solved(hi res timer!). Now I am noticing that the GC seems to be running about once every 6 seconds, causing a noticable stutter on a very regular basis.

I have never had to worry about this before, and was wondering what I can do through an applet about the GC. I know that you can set all sorts of options through command lines, but what about applets? Most of my garbage is being created by the awt mouse events, which I can't really stop from happening.

I am using java2D, and not using any swing components at all.

Any suggestions?
Offline princec
« League of Dukes »

JGO Kernel


Medals: 195
Projects: 3


Eh? Who? What? ... Me?


« Reply #1 - Posted 2004-03-08 15:03:21 »

MouseEvents are teeny tiny things and it would take a very, very long time to fill up the heap with them.  Time to profile your applet and see what's really going on.

Cas Smiley

Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #2 - Posted 2004-03-08 16:56:57 »

I suggest to cap your fps. About ~60 is really enough for a 2d game. That leaves some air for gc.

Disable debug outputs in the console, if you put there any.

Quote
MouseEvents are teeny tiny things and it would take a very, very long time to fill up the heap with them.[...]


200hz -> up to 200 events per second... circling 10 seconds and you have 2000 objects of pure garbage, but they won't last that long and shouldn't be a problem anyways Wink

弾幕 ☆ @mahonnaiseblog
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (45 views)
2013-05-17 21:29:12

alaslipknot (54 views)
2013-05-16 21:24:48

gouessej (83 views)
2013-05-16 00:53:38

gouessej (82 views)
2013-05-16 00:17:58

theagentd (91 views)
2013-05-15 15:01:13

theagentd (84 views)
2013-05-15 15:00:54

StreetDoggy (128 views)
2013-05-14 15:56:26

kutucuk (150 views)
2013-05-12 17:10:36

kutucuk (150 views)
2013-05-12 15:36:09

UnluckyDevil (160 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.083 seconds with 20 queries.