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  Skin Editor for libGdx Projects  (Read 1425 times)
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Offline Rickodesea

Senior Newbie


Medals: 1



« Posted 2016-09-28 22:44:29 »

gdx-skineditor

wiki-page: https://github.com/gunmetal313/gdx-skineditor
released app: https://github.com/gunmetal313/gdx-skineditor/releases

Just unzip it and run the jar.
You have to run the jar from the command line: java -jar skin_editor_v0.31.jar

The GUI window comes up: Create your project and create the skins for your libGdx projects.
Offline VaTTeRGeR
« Reply #1 - Posted 2016-09-29 11:20:32 »

Pointing This is really nice, i tried it and everything i got to test yet works (mostly)!

Some critique:
  • The debug lines are still active in some parts of the editor
  • The fade in/out is looking good but the fade speed is annoyingly slow.
  • Ninepatch tool :The bottom/right selectors (seem to) do nothing. A precise (input pixel coordinates) size selection would be practical
  • Selecting an image to use in a field does not work after creating a new ninepatch or importing an image, it only works after changing tabs one or two times, refreshing resoruces does nothing
  • Being able to set a different editor-background color would also be a nice feature to test dark skins
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