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  Bump mapping for lack of a better name  (Read 878 times)
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Offline hawkwind

Junior Member

Java games rock!

« Posted 2004-03-07 19:11:52 »

I would like to render a room/dungeon with some kind of bump mapping.  Basically highlighting the crevices twixt bricks etc.  Any ides??

Something on the order of java dudes image in;action=display;num=1076437339
Offline Java Cool Dude

Senior Member

Java forever

« Reply #1 - Posted 2004-03-07 19:19:42 »

Check my JWS thread
Offline hawkwind

Junior Member

Java games rock!

« Reply #2 - Posted 2004-03-07 23:21:52 »

I looked at the per pixel lighting and alot of it seems to specific to you...the jcd file (specification unknown) etc.  I would be interested in the example of yours I reference above.  I worry, mentioned in other threads, about tying my stuff to your source ( cool stuff by the way Shocked ) or anyone elses because because it is not part of the main system, what to do if it breaks or xith3d drifts in direction different than your approach

Do you have a simple example (xith3d only) or can you expand on the JCDSahpeFactory, jcd file etc.  After looking at it briefy I wouldn't know how to use it in a different situation.

My sad laptop does not support the advanced vertex shader stuff you have been doing by the way
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