Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (686)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Animatoin...  (Read 1482 times)
0 Members and 1 Guest are viewing this topic.
Offline jOshfLY

Senior Newbie

Java games rock!

« Posted 2004-03-06 09:20:15 »

i managed to dsplay the 3d object in can i animate the object??my object is a 3D baby...
can i animate the baby in 3dsmax and then load to java to display it??

any loader suggest? thanks alot
Offline tom
« Reply #1 - Posted 2004-03-06 10:27:42 »

As far as I know the 3ds format don't support skeletal animation. But it supports morphing and transform animation. With mri-v3ds ( you can import the information needed to do the animation. But don't think anyone has implimentation a renderer yet. You could try coding it, but I think you will run out of time.

Then there is the md2 and md3 formats. Importer source code at gametutorials: I know javaCoolDude ported the tutorials, so implementation is available in java. there are also several java engines that support the md2 format:, I think it is possible to export these formats from 3dstudio.

Mojomonkeycoding md2 test:

Offline jOshfLY

Senior Newbie

Java games rock!

« Reply #2 - Posted 2004-03-07 01:52:15 »

im interested in jpctapi...but where do i have to put the library provided by jpctapi???
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline tom
« Reply #3 - Posted 2004-03-07 09:31:36 »

Put jpct.jar in your application root and include it in the classpath when starting your app

Offline jOshfLY

Senior Newbie

Java games rock!

« Reply #4 - Posted 2004-03-08 10:35:17 » not really clear...
can you give me some example on which directory and folder...and how to include the classpath when start my application??

thank you very MUCH!!!
Offline princec

« JGO Spiffy Duke »

Medals: 625
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #5 - Posted 2004-03-08 10:55:48 »

What IDE are you using? Or is this all command-line shenanigans?

Cas Smiley

Offline jOshfLY

Senior Newbie

Java games rock!

« Reply #6 - Posted 2004-03-08 11:40:05 »

THanks for the reply....

im using, how to do it?
do you know Libraries mri-v3ds?? actually where i should put all the libraries??

i always got error the IDE can't locate those things :-

import org.lwjgl.*;
import org.lwjgl.input.*;
import org.lwjgl.opengl.*;
import org.lwjgl.vector.*;

import mri.v3ds.*;

Please help me out..thanks alot
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (63 views)
2015-11-07 13:29:08

Rems19 (77 views)
2015-10-31 01:36:56

Rems19 (69 views)
2015-10-31 01:32:37

williamwoles (103 views)
2015-10-23 10:42:59

williamwoles (91 views)
2015-10-23 10:42:45

Jervac_ (105 views)
2015-10-18 23:29:12

DarkCart (131 views)
2015-10-16 00:58:11

KaiHH (114 views)
2015-10-11 14:10:14

KaiHH (153 views)
2015-10-11 13:26:18

BurntPizza (167 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!