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Offline jOshfLY

Senior Newbie

Java games rock!

« Posted 2004-03-06 09:20:15 »

i managed to dsplay the 3d object in can i animate the object??my object is a 3D baby...
can i animate the baby in 3dsmax and then load to java to display it??

any loader suggest? thanks alot
Offline tom
« Reply #1 - Posted 2004-03-06 10:27:42 »

As far as I know the 3ds format don't support skeletal animation. But it supports morphing and transform animation. With mri-v3ds ( you can import the information needed to do the animation. But don't think anyone has implimentation a renderer yet. You could try coding it, but I think you will run out of time.

Then there is the md2 and md3 formats. Importer source code at gametutorials: I know javaCoolDude ported the tutorials, so implementation is available in java. there are also several java engines that support the md2 format:, I think it is possible to export these formats from 3dstudio.

Mojomonkeycoding md2 test:

Offline jOshfLY

Senior Newbie

Java games rock!

« Reply #2 - Posted 2004-03-07 01:52:15 »

im interested in jpctapi...but where do i have to put the library provided by jpctapi???
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Offline tom
« Reply #3 - Posted 2004-03-07 09:31:36 »

Put jpct.jar in your application root and include it in the classpath when starting your app

Offline jOshfLY

Senior Newbie

Java games rock!

« Reply #4 - Posted 2004-03-08 10:35:17 » not really clear...
can you give me some example on which directory and folder...and how to include the classpath when start my application??

thank you very MUCH!!!
Offline princec

« JGO Spiffy Duke »

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« Reply #5 - Posted 2004-03-08 10:55:48 »

What IDE are you using? Or is this all command-line shenanigans?

Cas Smiley

Offline jOshfLY

Senior Newbie

Java games rock!

« Reply #6 - Posted 2004-03-08 11:40:05 »

THanks for the reply....

im using, how to do it?
do you know Libraries mri-v3ds?? actually where i should put all the libraries??

i always got error the IDE can't locate those things :-

import org.lwjgl.*;
import org.lwjgl.input.*;
import org.lwjgl.opengl.*;
import org.lwjgl.vector.*;

import mri.v3ds.*;

Please help me out..thanks alot
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