Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (803)
Games in Android Showcase (237)
games submitted by our members
Games in WIP (867)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Pathway  (Read 11545 times)
0 Members and 1 Guest are viewing this topic.
Offline CoDi^R
« Posted 2016-05-31 21:56:13 »

Pathway is a tactical, turn-based RPG set in a 1930's pulp adventure scenario. We are in production since last year, and plan to release the game on Windows, MacOS and Linux sometime in 2017 2018.



You can read more information about the game at http://pathway-game.com/.

Pathway is written in Java 8, powered by libGDX, using the LWJGL3 backend. It is pretty heavy on GLSL shader and custom OpenGL 3 render code, so for the most parts of scene rendering we bypass the 2D/3D functions provided by libGDX, and call GL functions directly through LWJGL. The renderer assembles a pretty wild mix of techniques (multiple render passes, deferred shading with multi-render-targets, shadow mapping, post-processing FX).

Our goal was to combine the look of classic 2D pixel art with dynamic lights and shadows. It took us quite some time and iterations to get there, but now we are pretty pleased with the result. We plan to write about our rendering architecture in more detail at a later date.

We use the excellent VisUI library for editor/tools UI, and gdx-ai for pathfinding.

I'm also an early adopter of noctarius' very own borabora library.

Robotality - steamworks4j - @code_disaster - codi^r @ #java-gaming
Offline pateman

Senior Newbie


Exp: 6 years



« Reply #1 - Posted 2016-06-01 05:31:38 »

That looks awesome! Keep it up Smiley
Offline SirSoltex

JGO Coder


Medals: 33
Exp: 1 year


Pixel-man, Programmer. Lover of the pancreas


« Reply #2 - Posted 2016-06-01 05:58:42 »

 Shocked looking great! can't wait to play it.

Are you humans? I don't know.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline matt_p
« Reply #3 - Posted 2016-06-01 11:45:04 »

Wow - I really really like the art style and the effects!
Keep 'em updates flowing
Offline bornander
« Reply #4 - Posted 2016-06-01 12:19:34 »

This looks cool, well done.

When you say "turn-based", is that as in X-Com or more like in Final Fantasy (i.e. is the movement turn-based or just the battles)?

Try my Android games: Grapple | Hovercraft | Lala
Offline CoDi^R
« Reply #5 - Posted 2016-06-01 12:38:10 »

Quote from: bornander
When you say "turn-based", is that as in X-Com or more like in Final Fantasy (i.e. is the movement turn-based or just the battles)?

There won't be any asian RPG style scene transition to start a battle. We plan to have unrestricted (but still tile-based) movement out of combat, with the choice for the player to move units separately, or all of them together. Then switch to turn-based movement/actions during battles.

This plan may still change for some reason, but it worked pretty well in our previous game, Halfway.

Robotality - steamworks4j - @code_disaster - codi^r @ #java-gaming
Offline BinaryMonkL

Junior Devvie


Medals: 5
Projects: 1
Exp: 4 years


Total Part Timer


« Reply #6 - Posted 2016-06-15 20:48:11 »

Already a fan of your work. It looks like the work you are putting into custom and tweaked shaders has really paid off. That light/shadow looks amazing! A regular player will realise the effort that goes into making a game look like that, but some part of their brain will register that something special is going on.
Offline CoDi^R
« Reply #7 - Posted 2016-06-25 19:34:03 »

A preview of our dynamic lighting system in action. All the same scene, just with different sets of light sources / settings.

Click to Play

Robotality - steamworks4j - @code_disaster - codi^r @ #java-gaming
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #8 - Posted 2016-06-26 21:55:25 »

Awesome pixel-fu you got there. Wink

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Fishbreath
« Reply #9 - Posted 2016-07-29 17:20:55 »

This looks incredible, and is right up my alley thematically, too. Looking forward to seeing the end product!
Pages: [1]
  ignore  |  Print  
 
 

 
Riven (388 views)
2019-09-04 15:33:17

hadezbladez (5280 views)
2018-11-16 13:46:03

hadezbladez (2204 views)
2018-11-16 13:41:33

hadezbladez (5544 views)
2018-11-16 13:35:35

hadezbladez (1149 views)
2018-11-16 13:32:03

EgonOlsen (4583 views)
2018-06-10 19:43:48

EgonOlsen (5461 views)
2018-06-10 19:43:44

EgonOlsen (3118 views)
2018-06-10 19:43:20

DesertCoockie (4014 views)
2018-05-13 18:23:11

nelsongames (4707 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!