J0
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Reply #30 - Posted
2016-11-27 13:45:31 » |
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This is the last time I make a game that requires level design.
I love level design, it's probably my favourite part 
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bornander
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Reply #31 - Posted
2016-11-27 16:56:01 » |
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This is the last time I make a game that requires level design.
I love level design, it's probably my favourite part  For my next game I am teaming up with you, @J0, whether you like it or not...
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J0
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Reply #32 - Posted
2016-11-27 18:33:37 » |
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That's a deal 
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Games published by our own members! Check 'em out!
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bornander
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Reply #33 - Posted
2016-11-29 19:05:58 » |
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A note on tracking progression; The game is aimed at young kids and because of that I don't want any online aspects, including Google leaderboards or achievements. The way I let players track their progress is by having a home-world screen where the aliens that have successfully made their way to their space ship can be seen landing. So as someone completes more and more level, that screen will fill up with colorful, dancing aliens. I am hoping kids will find that amusing. I think I need to do something about the background though, the gradient currently in use is a bit drab and boring.
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Stampler
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Reply #34 - Posted
2016-11-30 07:33:26 » |
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Hi, First off all I really like your game and I wouldn't change anything about the game mechanics. The only thing I would improve are your graphics for the buttons on the play screen. I don't think your target group cares much about the looks of it, but IMO they don't really fit into the whole scenery. The buttons are just plain black and white and not even centered. I'd love to see some more "fancy" buttons.  Anyways, it's a great game 
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bornander
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Reply #35 - Posted
2016-12-02 05:53:23 » |
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Hi,
First off all I really like your game and I wouldn't change anything about the game mechanics.
Thank you. The only thing I would improve are your graphics for the buttons on the play screen. I don't think your target group cares much about the looks of it, but IMO they don't really fit into the whole scenery. The buttons are just plain black and white and not even centered. I'd love to see some more "fancy" buttons.  I agree that it's weird that they're not perfectly centered, they're Kenney buttons but at some point I must have broken them. In terms of "fancy", in what way would you want me to make them fancier? More color, other shape's, different symbols? Anyways, it's a great game  Thank you, your feedback is much appreciated!
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Stampler
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Reply #36 - Posted
2016-12-05 07:13:57 » |
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It may sound weird, but I somehow feel that the home-, x- and play button are too "edgy". They just don't look very smooth according to my eyes (Sorry, I'm a petty person). About the fancy part, I would just try to change the color a bit. Maybe some orange/red to still stand out from the level enviroment. Aside from pointing out irrelevant things no one else probably cares about, I found a few bugs: - In the 4th world (pink alien) level 5 and 6 are exactly the same
- My game crashes when I want to start the last level in the last world(yellow alien)
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bornander
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Reply #37 - Posted
2016-12-05 19:52:00 » |
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It may sound weird, but I somehow feel that the home-, x- and play button are too "edgy". They just don't look very smooth according to my eyes (Sorry, I'm a petty person). About the fancy part, I would just try to change the color a bit. Maybe some orange/red to still stand out from the level enviroment.
I haven't done anything to make the buttons less sharp, but I changed the look of them to this; Aside from pointing out irrelevant things no one else probably cares about, I found a few bugs: - In the 4th world (pink alien) level 5 and 6 are exactly the same
- My game crashes when I want to start the last level in the last world(yellow alien)
Thank you for pointing these out, they are fixed and a new version is available in Google Play soon. I created a new level for the Pink level 5, it's will be called STAMPLER'S LEVEL as you were the one finding the problem 
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Stampler
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Reply #38 - Posted
2016-12-06 07:37:29 » |
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Awesome! The buttons look a lot better, sometimes color changes have a lot of impact. Thank you, I feel really honored to be mentioned in your game.  I should show it to my kids (if I had any) Edit: P.S. I guess I am not clever enough to solve the last level in the last world 
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bornander
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Reply #39 - Posted
2016-12-07 09:16:38 » |
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Edit: P.S. I guess I am not clever enough to solve the last level in the last world  Well this is really rather embarressing, the game is for kids aged 3-6. Are you saying you struggle to operate at the mental level of a three year old 
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Games published by our own members! Check 'em out!
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bornander
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Reply #40 - Posted
2016-12-13 19:22:48 » |
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Some clever person pointed out that if I am making a game for 3 year olds then maybe textual instructions aren't such a great idea, so I've been playing around with a visualization on some of the early levels to give hints as to what the game mechanics are: Press play to walkDrag and drop blocksDrag, drop and rotate blocksThe little hand animation display once at the beginning of three of the levels. I would love to hear if you guys think this is an improvement, or if it just confuses things.
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Stampler
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Reply #41 - Posted
2016-12-14 07:19:50 » |
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Through the eýes of my Ãnner three year old it's awesome and I finally understand what I have to do 
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NetprogsGames
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Reply #43 - Posted
2016-12-17 17:21:02 » |
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I think that's a pretty nice video for the trailer, shows all the major features quite well.
Although it was only 1:20 long, for some reason it felt a bit too long, not sure why though. Maybe try taking out 1-2 levels and see if you can still get the same feel from it?
Otherwise, it looks great and if my kids were still little I'd get it for them right away!
Great job!
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bornander
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Reply #44 - Posted
2016-12-22 08:21:39 » |
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I think that's a pretty nice video for the trailer, shows all the major features quite well.
Thank you. Although it was only 1:20 long, for some reason it felt a bit too long, not sure why though. Maybe try taking out 1-2 levels and see if you can still get the same feel from it?
I agree, it feels too long, Thank you for pointing it out. I'll try to cut it down to be under a minute, there really is no point in showing me do the elaborate builds when seeing the result gives the same information. Otherwise, it looks great and if my kids were still little I'd get it for them right away!
Great job!
Thank you, I appreciate the feedback and your comment made my day!
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DayTripperID
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Reply #46 - Posted
2016-12-27 15:16:38 » |
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I like it! I'm using that exact same music in my game! I found it on opengameart.org!
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Living is good!
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bornander
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Reply #47 - Posted
2016-12-30 12:46:39 » |
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I like it! I'm using that exact same music in my game! I found it on opengameart.org!
Thank you! Yeah I found most of the assets on opengameart.com, the music is by SketcyLogic and the graphics is of course by Kenny.
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bornander
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Reply #48 - Posted
2017-01-18 09:46:01 » |
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I consider this project done.
If any mods see this, feel free to move it to Showcase.
Thanks.
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