Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (579)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  JMenuItem Lead Space Removal  (Read 1905 times)
0 Members and 1 Guest are viewing this topic.
Offline elias4444

Junior Member





« Posted 2004-03-04 15:16:18 »

This will be a simple one I think...Does anyone know how to remove the leading space in front of the text in a JMenuItem? I've tried setHorizontalTextPosition(SwingContstants.LEFT); but it doesn't do anything. I'm guessing the leading space is there for an icon, but I don't want one there, and I don't want the lead space either.

Basically, I'm trying to add a JMenuItem to the JMenuBar itself on occassion (as a link, rather than a menu).

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #1 - Posted 2004-03-04 19:55:26 »

I think the space is there for checkboxes and radio button indicators..  Adding an icon shifts the text over so the icon lines up with the start of text for items that don't have an icon.

There was a guy that did some l&f work and has guidelines for fixing this stuff in swing.  Try looking on javadesktop.org..

Ah here is what I was looking for:
http://www.jgoodies.com/freeware/metamorphosis/index.html

Offline elias4444

Junior Member





« Reply #2 - Posted 2004-03-04 20:04:09 »

One more question for you...how do you get antialiased fonts in the menu? I tried overriding the paintComponent and adding renderinghints, but then when the menuitem is highlighted it looks really terrible. Any ideas?

These menus are really ruining the look of my application I think.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #3 - Posted 2004-03-04 20:17:18 »

Let's see the code you used for paintComponent.  Maybe it can be fixed up to work good for highlighted items as well.

Offline elias4444

Junior Member





« Reply #4 - Posted 2004-03-04 20:20:35 »

           public void paintComponent(Graphics g) {
                 Graphics2D g2 = (Graphics2D) g;
                 g2.addRenderingHints(
                             new RenderingHints(RenderingHints.KEY_TEXT_ANTIALIASING,
                                         RenderingHints.VALUE_TEXT_ANTIALIAS_ON));
                 g2.setColor(fontcolor);
                 super.paintComponent(g2);
           }

Basically, I add the rendering hints and then send it on to super.

Offline elias4444

Junior Member





« Reply #5 - Posted 2004-03-04 21:19:44 »

Well, I just tried completely rewritting the paintComponent without using super...and guess what? It still does it.  Tongue

Looks like my problem is that I'm using a dark highlight color with white text. If I use dark text and light highlight colors it's not a problem. Ugh.

Anyone have a way of doing light text on dark backgrounds without the background seeping into the text?

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #6 - Posted 2004-03-04 23:18:46 »

You could try overriding getComponent() and return a JLabel set up to paint just how you want it.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (37 views)
2014-04-15 18:08:23

BurntPizza (33 views)
2014-04-15 03:46:01

UprightPath (48 views)
2014-04-14 17:39:50

UprightPath (31 views)
2014-04-14 17:35:47

Porlus (48 views)
2014-04-14 15:48:38

tom_mai78101 (69 views)
2014-04-10 04:04:31

BurntPizza (129 views)
2014-04-08 23:06:04

tom_mai78101 (229 views)
2014-04-05 13:34:39

trollwarrior1 (193 views)
2014-04-04 12:06:45

CJLetsGame (200 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!