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  JMenuItem Lead Space Removal  (Read 1565 times)
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Offline elias4444

Junior Member





« Posted 2004-03-04 15:16:18 »

This will be a simple one I think...Does anyone know how to remove the leading space in front of the text in a JMenuItem? I've tried setHorizontalTextPosition(SwingContstants.LEFT); but it doesn't do anything. I'm guessing the leading space is there for an icon, but I don't want one there, and I don't want the lead space either.

Basically, I'm trying to add a JMenuItem to the JMenuBar itself on occassion (as a link, rather than a menu).

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #1 - Posted 2004-03-04 19:55:26 »

I think the space is there for checkboxes and radio button indicators..  Adding an icon shifts the text over so the icon lines up with the start of text for items that don't have an icon.

There was a guy that did some l&f work and has guidelines for fixing this stuff in swing.  Try looking on javadesktop.org..

Ah here is what I was looking for:
http://www.jgoodies.com/freeware/metamorphosis/index.html

Offline elias4444

Junior Member





« Reply #2 - Posted 2004-03-04 20:04:09 »

One more question for you...how do you get antialiased fonts in the menu? I tried overriding the paintComponent and adding renderinghints, but then when the menuitem is highlighted it looks really terrible. Any ideas?

These menus are really ruining the look of my application I think.

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Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #3 - Posted 2004-03-04 20:17:18 »

Let's see the code you used for paintComponent.  Maybe it can be fixed up to work good for highlighted items as well.

Offline elias4444

Junior Member





« Reply #4 - Posted 2004-03-04 20:20:35 »

           public void paintComponent(Graphics g) {
                 Graphics2D g2 = (Graphics2D) g;
                 g2.addRenderingHints(
                             new RenderingHints(RenderingHints.KEY_TEXT_ANTIALIASING,
                                         RenderingHints.VALUE_TEXT_ANTIALIAS_ON));
                 g2.setColor(fontcolor);
                 super.paintComponent(g2);
           }

Basically, I add the rendering hints and then send it on to super.

Offline elias4444

Junior Member





« Reply #5 - Posted 2004-03-04 21:19:44 »

Well, I just tried completely rewritting the paintComponent without using super...and guess what? It still does it.  Tongue

Looks like my problem is that I'm using a dark highlight color with white text. If I use dark text and light highlight colors it's not a problem. Ugh.

Anyone have a way of doing light text on dark backgrounds without the background seeping into the text?

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #6 - Posted 2004-03-04 23:18:46 »

You could try overriding getComponent() and return a JLabel set up to paint just how you want it.

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