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  Dodger Dog  (Read 21335 times)
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Offline Gornova
« Reply #30 - Posted 2017-10-11 20:16:36 »

I've tried the first level, by using space the dog does not jump and there is a way to mute the music ?

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Offline FabulousFellini
« Reply #31 - Posted 2017-10-13 15:05:36 »

Thanks for trying it!  As for the music, no it is not mutable right now/yet.  I have not decided if I'm going to put that feature in.  For the controls, the S button is actually jump and the space button is to throw.  I know that is kind of weird, but I thought it was pretty comfortable for playing the game because you can leave both your hands in the same position the whole time and not make large jumps to try to bash, jump and throw all at the same time.

-FabulousFellini
www.fabulousfellini.com
Offline FabulousFellini
« Reply #32 - Posted 2017-11-09 02:23:21 »

I think I have an official trailer now.  I'm pretty sure I'm going to release this game next week.  There were a few bugs which I do not want to f**k with, like when you beat the game and want to play again, a lot of stuff doesn't get reset correctly due to massive, massive spaghetti.  I got passed/past? that problem by simply making the game quit after you beat it lol.  I can't wait to start my next game where that wont be a problem.  But this game was all about learning, and I'm glad I stuck it through to the end and actually finished it.   I'm going to put the final builds up on my website tomorrow for Windows, Mac, and Linux.  THANK YOU GUYS SOOOOOOO MUCH for helping me whenever I had questions.  I put in the credits under "Special Thanks", "Everyone at JGO".  No one will know what that means but you guys (and probably no one will ever play it that far lol).  But I am happy to release it on Itch and/or GameJolt for free since it's my first big game.  Here is the trailer:

<a href="http://www.youtube.com/v/h_W3j9wQX_s?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/h_W3j9wQX_s?version=3&amp;hl=en_US&amp;start=</a>

-FabulousFellini
www.fabulousfellini.com
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Offline FabulousFellini
« Reply #33 - Posted 2017-11-27 07:05:54 »

I got my Itch and GameJolt pages ready to go!  Any last advice before I make them live?  Also can I put different builds up for windows mac and linux on game jolt or are you limited to 1?   Itch lets you put up all of them but I cant figure out game jolt.

@Riven I tried to message you but it seems you no longer exist on the search.  Can you move this to showcase now that it's done?

-FabulousFellini
www.fabulousfellini.com
Offline Riven
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« Reply #34 - Posted 2017-11-27 12:21:50 »

Done!

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Offline FabulousFellini
« Reply #35 - Posted 2017-11-27 19:53:24 »

Thanks man!  I'm releasing this around 7pm and I'll post another update when I do.

-FabulousFellini
www.fabulousfellini.com
Offline FabulousFellini
« Reply #36 - Posted 2017-11-28 02:05:31 »

Ok, it's released!  www.fabulousfellini.com or https://fabulousfellini.itch.io/dodger-dog or https://gamejolt.com/games/dodgerdog/298703

Thank you all sooo much for helping me.  Please let me know if you download it and it doesn't work or something.  Not quite sure if the Linux build will run lol.  Now off to start the next one!

-FabulousFellini
www.fabulousfellini.com
Offline Stampler
« Reply #37 - Posted 2017-11-28 11:46:10 »

I just tried running it on Manjaro Linux (Release 17.1pre3)

Kernel: Linux 4.13.12-1-MANJARO #1 SMP PREEMPT Wed Nov 8 10:52:53 UTC 2017 x86_64 GNU/Linux

I got the following error message:
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[stampler@stampler-pc ~]$ sudo bash Downloads/DodgerDog.sh
Error: Unable to access jarfile /home/stampler/Downloads/DodgerDog.sh
: numeric argument requirede 4: exit: 0

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Offline FabulousFellini
« Reply #38 - Posted 2017-11-28 15:57:41 »

I just tried running it on Manjaro Linux (Release 17.1pre3)

Kernel: Linux 4.13.12-1-MANJARO #1 SMP PREEMPT Wed Nov 8 10:52:53 UTC 2017 x86_64 GNU/Linux

I got the following error message:
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[stampler@stampler-pc ~]$ sudo bash Downloads/DodgerDog.sh
Error: Unable to access jarfile /home/stampler/Downloads/DodgerDog.sh
: numeric argument requirede 4: exit: 0


Damn!  I thought that might happen with linux.  I don't really know what that error message means, but I think I'll just re-upload the linux version as just a regular jar file.

-FabulousFellini
www.fabulousfellini.com
Offline abcdef
« Reply #39 - Posted 2017-11-29 05:23:23 »

I ran the game, some comments from me

- The main screen has Play in white text with a yellow background. I can read the white text because it clashes with the yellow
- I played a level but got stuck. A guy was throwing green things from the top right and had a bone behind him, but I could not jump past him to get the bone.
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Offline FabulousFellini
« Reply #40 - Posted 2017-11-29 07:56:02 »

I ran the game, some comments from me

- The main screen has Play in white text with a yellow background. I can read the white text because it clashes with the yellow
- I played a level but got stuck. A guy was throwing green things from the top right and had a bone behind him, but I could not jump past him to get the bone.

Thanks for trying it out!  Would you recommend making the yellow darker then?  As for the guy, you can bash him (which is like turbo, using either the key A or right trigger depending on if you're on a keyboard or controller) and kill him, or you can throw bones at him (but at that point you're not introduced to that yet unless you looked at the controls from the menu).

There was a small display bug where it says "press space to throw" when using the keyboard, but I had changed the buttons for throw and jump so unless you looked at the controls you would be like wtf is going on?!  Despite me working in QA I missed this lol.  So, I fixed it and reuploaded all the builds to all the sites.

Edit:  I also got rid of that shell script for linux and just made it a jar.

-FabulousFellini
www.fabulousfellini.com
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