Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (739)
Games in Android Showcase (224)
games submitted by our members
Games in WIP (820)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Android moving to Java 8?  (Read 1764 times)
0 Members and 1 Guest are viewing this topic.
Offline ags1

JGO Kernel


Medals: 356
Projects: 7


Make code not war!


« Posted 2015-12-30 19:15:17 »

http://www.androidpolice.com/2015/12/29/google-will-replace-oracles-java-apis-with-openjdk-in-the-next-version-of-android/

Offline nsigma
« Reply #1 - Posted 2015-12-30 19:50:01 »

Can but wonder why they didn't make this move years ago (the OpenJDK bit, not the Java 8 bit) and save themselves a big headache?!  Roll Eyes

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline SwampChicken
« Reply #2 - Posted 2016-01-04 09:38:55 »

IntelliJ are moving entirely to Java8 as well!

http://blog.jetbrains.com/idea/2015/12/intellij-idea-16-eap-144-2608-is-out/
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 953
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2016-01-04 10:01:47 »

It's about time really... Java 7 was EOLed back in April last year or something and Java 8 really moves the language along a lot.

Cas Smiley

Offline nsigma
« Reply #4 - Posted 2016-01-04 10:39:20 »

Java 7 was EOLed back in April last year or something and Java 8 really moves the language along a lot.

While I don't disagree with the latter bit at all, Java 7 was not EOL'd - Oracle stopped releasing free public updates for its JRE.  They are still supporting paid customers, and there are still paid and free supported Java 7 JRE's.  Hell, OpenJDK 6 is still being updated!  Wink

None of that is a reason not to move on to Java 8 if you can obviously, just that I've seen that EOL statement used to try and push Java 8 features into libraries too early.

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline Roquen

JGO Kernel


Medals: 516



« Reply #5 - Posted 2016-01-04 12:18:31 »

Function pointers alone are a pretty good reason.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Ecumene (61 views)
2017-09-30 02:57:34

theagentd (82 views)
2017-09-26 18:23:31

cybrmynd (189 views)
2017-08-02 12:28:51

cybrmynd (189 views)
2017-08-02 12:19:43

cybrmynd (194 views)
2017-08-02 12:18:09

Sralse (206 views)
2017-07-25 17:13:48

Archive (770 views)
2017-04-27 17:45:51

buddyBro (904 views)
2017-04-05 03:38:00

CopyableCougar4 (1454 views)
2017-03-24 15:39:42

theagentd (1331 views)
2017-03-24 15:32:08
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!