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  [Solved]Transparent Mesh Texture Making Another Covered Mesh Partly Transparent  (Read 2146 times)
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Offline stuart6854

Junior Devvie


Medals: 2
Exp: 3 years



« Posted 2015-12-21 20:07:59 »

(Red Mesh is meant to be full square)


I also assume whatever it is, is also causing this to happen(Can see Through mesh by looking into trees transparent textures):


Snippet from Window Init:
1  
2  
3  
//Support for transparencies
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);


Do i need to change blend function? Or something else?
Offline boxsmith
« Reply #1 - Posted 2015-12-21 21:01:58 »

You need to learn how translucency works.

In your second picture, it looks like alpha testing will do the trick. The first one appears to be some kind of GUI, where you should probably stop using depth testing.
Offline stuart6854

Junior Devvie


Medals: 2
Exp: 3 years



« Reply #2 - Posted 2015-12-21 22:05:14 »

Thanks read the page and also read up on the glalphafunc method.

Both those suggestions worked thanks.
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