Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (710)
Games in Android Showcase (212)
games submitted by our members
Games in WIP (784)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Active Rendering Problems  (Read 1555 times)
0 Members and 1 Guest are viewing this topic.
Offline vydias

Senior Newbie

Welcome to my world!

« Posted 2003-01-19 20:11:41 »

When I run my game application with active rendering (Fullscreen with buffer strat) I sometimes have problems with my fonts displaying streeeched vertically and horizontally (maybe 10% of the time). I change the display to 1024x768 but I normally am running my desktop in 1280x1024 so if it was a race conditional between setting my font properties at the current display mode you would think the fonts would appear smaller.

The problem occurs more often when I use Mantis 1.4.2 to compile and run my game application.

Anyone else experience this? Any ideas on how to fix it?
Offline Abuse

JGO Ninja

Medals: 53

falling into the abyss of reality

« Reply #1 - Posted 2003-01-20 17:15:06 »

are you keeping the color depth the same?

fullscreen and font drawing is buggered (oops - i mean bugged Grin) when using different color depths.
Offline vydias

Senior Newbie

Welcome to my world!

« Reply #2 - Posted 2003-01-21 02:06:01 »

Well no I change from 32bit to 16bit mode because it runs faster and you notice very little color loss but that is an interesting point.

It still works most of the time so I'm thinking I need to put a sleep in sometime after creating my Graphics Device. I do create an extra offscreen buffer that is not part of the buffer strategy and this is the only place the text shows up corrupted so it might have to do with creating the graphics device after I created a compatiblevolatileImage out of my extra buffer.

Again its not easy for me to know if anything I do fixes it because it only happens on occassions.
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

theagentd (84 views)
2017-02-18 13:42:33

theagentd (89 views)
2017-02-18 13:35:16

h.pernpeintner (1255 views)
2017-01-24 22:39:11

h.pernpeintner (1243 views)
2017-01-24 22:38:32

Galdo (1802 views)
2017-01-12 13:44:09

Archive (1908 views)
2017-01-02 05:31:41

0AndrewShepherd0 (2445 views)
2016-12-16 03:58:39

0AndrewShepherd0 (2291 views)
2016-12-15 21:50:57

Lunch (2370 views)
2016-12-06 16:01:40

ral0r2 (2155 views)
2016-11-23 16:08:26
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!