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  How to draw text in LWJGL?  (Read 4659 times)
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Offline chris

Senior Newbie




lwjgl rocks!


« Posted 2004-02-29 16:58:10 »

Hi there!

Is there a way to draw/render text in LWJGL?
I need to create a counter so it cant use an image.
Is there any drawString() or something similar?

BTW:  thanx for the great foro + LWJGL!

Chris
Offline aldacron

Senior Duke


Medals: 9
Exp: 16 years


Java games rock!


« Reply #1 - Posted 2004-03-01 01:32:42 »

LWJGL is a direct interface to OpenGL,  nothing more. You'll have to code up your own drawString, which isn't too difficult.
Offline princec

JGO Kernel


Medals: 404
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2004-03-01 06:30:03 »

(also answered here)

I have some very nifty text routines in SPGL but they require a bit of up-front learning and time investment.

Cas Smiley

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Offline Java Cool Dude

Senior Duke




Java forever


« Reply #3 - Posted 2004-03-10 00:23:17 »

Check my frame work in the JWS thread
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