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  How to draw text in LWJGL?  (Read 5445 times)
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Offline chris

Senior Newbie

lwjgl rocks!

« Posted 2004-02-29 16:58:10 »

Hi there!

Is there a way to draw/render text in LWJGL?
I need to create a counter so it cant use an image.
Is there any drawString() or something similar?

BTW:  thanx for the great foro + LWJGL!

Offline aldacron

JGO Coder

Medals: 14
Exp: 18 years

Java games rock!

« Reply #1 - Posted 2004-03-01 01:32:42 »

LWJGL is a direct interface to OpenGL,  nothing more. You'll have to code up your own drawString, which isn't too difficult.
Offline princec

« JGO Spiffy Duke »

Medals: 782
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #2 - Posted 2004-03-01 06:30:03 »

(also answered here)

I have some very nifty text routines in SPGL but they require a bit of up-front learning and time investment.

Cas Smiley

Games published by our own members! Check 'em out!
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Offline Java Cool Dude

Senior Devvie

Java forever

« Reply #3 - Posted 2004-03-10 00:23:17 »

Check my frame work in the JWS thread
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