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Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Posted 2015-09-22 16:50:16 »





I am currently working on "Plasmoid".

Play a floating orb on an adventurous odyssey across a dreamy fantasy world.
This world has been cursed by an evil creature. But the force of the magic fireflies provides a glimmer of hope...

It is a 2D action adventure game. Above ground mostly sidescrolling, underground in all directions.
Movement is generally open world based but with restrictions, you have to complete tasks to open portals/doors.

You have to explore caves and underground structures.
On your way, you will have to solve various puzzles.
And you have to fight enemies which spawn randomly.
I'm trying to find a good mixture of action & exploring & puzzles.

Many inspirations for Plasmoid are from old games of the 8-bit area and you will sometimes encounter retro game references.

I'm using various open source software for the development. The base framework of the game is libGDX.

Other features:
- Light effects
- Special magic spells
- Upgrades
- Enemies also upgrade over time

Twitter: @LightmileStudio https://twitter.com/@LightmileStudio









Screenshots (click to enlarge)

















My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline Varkas
« Reply #1 - Posted 2015-09-23 10:43:24 »

I am currently working on "Plasmoid". This game was originally inspired by an old C64 game.

A Wizball clone? I liked the game back in the days.

The graphics look great!

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #2 - Posted 2015-09-23 17:00:48 »

Thank you!
Right Smiley Wizball was the main inspiration. I loved to play that, too.

But this is not a remake or sequel. The main similarity is that you play a ball/orb and collect colored fireflies. The collecting is simplified, no color mixing, and you can just pick them directly (no "Catellite"). Other similarities are that you upgrade the ball and most enemies spawn randomly in waves (depends on the world).
Gameplay is not limited to side scrolling and there are also cave worlds. And you can cast magic spells. And there are puzzles to solve.

Within the game occur references to other 80th games, I will post examples soon...

My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Varkas
« Reply #3 - Posted 2015-09-24 12:18:50 »

A while I pondered about making a wizball clone myself, but the color mixing looked quite complicated to me. Even with my current project, which is about colors, too, I most likely won't change the display colors, but I guess with modern OpenGL and shaders it is doable.

Even if only remotely related to Wizball, good luck with your project! It looks very promising to me.

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #4 - Posted 2015-09-25 14:49:30 »

Thanks I will need it Smiley

Yes that was one of the reasons I didn't implement the color mixing. It would not fit into the visuals of my game worlds, which are much different from Wizball (Shaders are a good point, maybe I will try out how it would look like...). I also wanted to keep the collecting simple and focus the gameplay on other features.

Generally I want to bring a bit of the fun back it was to play Wizball or other former games. In case of Wizball I enjoyed especially the upgrading and non-linearity.
I like the idea of having only one color per world, because this implies some non-linearity, i.e. the player has the freedom (and have to) fly back to previous worlds.
Don't know if this works in modern times, most similar games have linear levels...

My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Online philfrei
« Reply #5 - Posted 2015-09-26 03:21:57 »

Gorgeous. I look forward to a video demo.
Have always been partial to fireflies.

music and music apps: http://adonax.com
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #6 - Posted 2015-09-27 15:12:41 »

You like fireflies? Smiley Here's a picture for you of the current state of the fireflies.
Yes video demo would be good... I only have some small pre alpha videos, you can find them on Youtube.


My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #7 - Posted 2015-10-02 14:40:33 »

Here is an example for a retro game reference: the "Forbidden Forrest Rumblebee"
Currently the only creature in the game, which can move in the third dimension. I tried to imagine how this monster bee could look like in my game world, e.g. sting in front - this is what I imagined out of the old pixels Smiley
I tried to bring back a bit of the fun it was to beat this monster bee...

Click to Play

My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline Varkas
« Reply #8 - Posted 2015-10-03 14:01:10 »

Looks cool Smiley

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #9 - Posted 2015-10-10 14:44:20 »

Thanks  Smiley

The meteor shower
Here is another GIF animation showing the meteor shower in action, which I made recently.
The meteor shower occurs in the game just for some diversion in gameplay. The orb has to avoid getting hit, especially by the big ones...

Click to Play

My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Varkas
« Reply #10 - Posted 2015-10-13 14:23:25 »

Looks good again. Maybe the smoke trail should initially be narrower, to emphasizes the speed of the meteors? Although they look slow in the video, the player will have quite a frenzy to avoid them.

Also, I'd like more irregular shaped meteors. But they look good already as they are.

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #11 - Posted 2015-10-15 23:36:29 »

Thanks for the feedback! I will try to improve the smoke generation...
You are right, more shapes would be nice. I put this on my "nice to have" todo list, but there is so much work to get the core game ready... (The meteor shower is currently only a "game in game")

My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline Varkas
« Reply #12 - Posted 2015-10-19 09:33:30 »

It's terribly time consuming to make games, at least for me. Some people seem able to speed up the process, but I wouldn't be surpised if yours takes a few years to be completed.

I tell myself that it's alright to spend the time as long as it's fun, but also to stop a project once the fun turn into a chore.

Unless you plan to sell your project.

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #13 - Posted 2015-10-26 23:07:42 »

Yes it's really time consuming. I'm trying my best to get the game ready as soon as possible, but there's still a lot of work to be done...

My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #14 - Posted 2015-12-06 00:37:23 »

The firefly dance

I reworked the firefly graphics. Here is a GIF animation of the current progress.

Click to Play

My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #15 - Posted 2015-12-26 21:10:52 »

Let it snow.
Merry Christmas!


My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline klaus
« Reply #16 - Posted 2016-01-03 12:35:26 »

Nice art style! I like those misty environments, looks cool!  Smiley
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #17 - Posted 2016-01-06 15:15:19 »

Thanks klaus Smiley

I'm currently working on a new world. Here's a screenshot:


My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #18 - Posted 2016-01-19 21:36:29 »

Here is another screenshot of that world:


My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #19 - Posted 2016-03-21 13:33:41 »

The Asteroids Memorial

In one of the caves you will find the Asteroids Memorial complex, where you can (and have to) play a "retro game-in-game".

Asteroids Memorial east entrance with artwork exhibit


Playing the game-in-game - featuring "the flying saucer" Smiley


My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #20 - Posted 2016-03-23 19:12:17 »


The Runestone Matrix

With the Runestone Matrix you can upgrade the orb. The idea is, that each upgrade is represented by a runestone. You touch a stone to get information about the upgrade and apply the upgrade.


My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #21 - Posted 2016-03-26 18:19:45 »


I've just created this waterfall scene


My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #22 - Posted 2016-04-11 16:00:00 »

Hey just a tip, your background and foreground art blend together a bit much, it might be good to make them a bit more distinct.

Every village needs an idiot Cool
Offline gereon

Senior Devvie


Medals: 12
Projects: 1



« Reply #23 - Posted 2016-04-11 17:39:51 »

Many thanks for your feedback!
Yes you are right. Especially in this waterfall scene this is true, I will have to rethink about this.

In most scenes it is more obvious because of parallaxing and fog.
But I have to admit, it is often subtle (which I like, but I will rethink about this).

And note: because the game is not a platformer, the actual distinction is less important. The main effect of ground is that shots bounce off. If the orb hits the ground it doesn't receive damage.

I will have to find the right balance of having a highly immersive scene and good playability...

Example scene


Ground barrier in this scene

My current work in progress: Plasmoid ✴ http://www.java-gaming.org/topics/iconified/36667/view.html
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