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  Mud Mines  (Read 3152 times)
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Offline LiquidNitrogen
« Posted 2015-09-21 00:59:00 »

Here's a prototype I've been working on for the last few months so far you can walk around exploring and finding items which are generally used for wrecking the map. I'm thinking about changing the scenario and aim of the game since it has changed quite a bit from the initial idea. Any comments would be appreciated.

http://www.cosmicmenace.com/games/MudMines.jar
You can press F1 to toggle full screen.



Edit: fixed broken download file.
Offline SirSoltex

JGO Coder


Medals: 33
Exp: 1 year


Pixel-man, Programmer. Lover of the pancreas


« Reply #1 - Posted 2015-09-23 09:33:23 »

i get the following error when i launch the game (im on mac):
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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't set display mode 1280x720, fullscreen: true
   at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:148)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:138)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)

but other than that it looks great, reminds me of Factorio. What is the aim going to be? escape the planet?

Are you humans? I don't know.
Offline Gornova
« Reply #2 - Posted 2015-09-23 11:58:31 »

I'm on windows 8, with java 1.8.0_45 and game run. I just press new game and receive a NullPointerException:

Quote
Exception in thread "LWJGL Application" java.lang.NullPointerException
        at com.liquidnitrogen.platformgame.World.correctTile(World.java:286)
        at com.liquidnitrogen.platformgame.World.correctAllTiles(World.java:382)

        at com.liquidnitrogen.platformgame.World.resetGame(World.java:88)
        at com.liquidnitrogen.platformgame.MenuScreen.render(MenuScreen.java:300
)
        at com.badlogic.gdx.Game.render(Game.java:46)
        at com.liquidnitrogen.platformgame.MyGdxGame.render(MyGdxGame.java:37)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:215)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:120)

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Offline tommybee

Innocent Bystander





« Reply #3 - Posted 2015-12-03 06:57:17 »

I think it's a common problem when fixing screen resolution in code

you can fix it with code below...from http://forum.lwjgl.org/index.php?topic=4991.0

Dimension screenDimension = Toolkit.getDefaultToolkit().getScreenSize();
    cfg.width = screenDimension.width;
    cfg.height = screenDimension.height;
    cfg.fullscreen = true;
    cfg.x = -1;
    cfg.y = 10;
    cfg.resizable = false;
    cfg.title = "Mud Mines";
    cfg.fullscreen = true;
   
    cfg.foregroundFPS = 60;
    cfg.backgroundFPS = -1;
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