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  Caromble! on Steam Early Access  (Read 5978 times)
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Offline peter_cc_heil

Junior Devvie


Medals: 6
Projects: 1



« Posted 2015-08-30 09:09:33 »

Hi there!

I'm one of the five guys making up Crimson Owl Studios and I just wanted to show off of our first game (currently in Early Access): Caromble!
From Monday till Thursday we live ordinary lives as software developers at respectable companies but on Fridays we are Crimson Owl Studios - an independent one-day-a-week game studio from Utrecht, the Netherlands - developing Caromble! from our kitchen tables.

Check out our game trailer:
https://www.youtube.com/watch?v=sfwzXEIUjdY

Also check out our Steam Early Access explanation video:
https://www.youtube.com/watch?v=wSm2pXs8LZU

Caromble! is written in our own Java-based game engine. It relies on JBullet and a heavily modified version of Ardor3D.

If you have any questions, don’t hesitate to ask!

Peter Heil
Crimson Owl Studios
Website: www.caromble.com
Steam page: http://store.steampowered.com/app/347660

Offline gouessej
« Reply #1 - Posted 2015-08-30 22:02:58 »

Hi

Your game has become really beautiful, great job  Grin

It relies on JBullet and a heavily modified version of Ardor3D.
Thank you for mentioning Ardor3D and big kudos to Renanse Smiley JogAmp's Ardor3D Continuation is still actively maintained, your patches would be more than welcome as it doesn't support forward compatible contexts yet but I understand that it's not your priority now. Good luck. I wish you a great success with Caromble. By the way, maybe you can indicate which version of JBullet you use.

Julien Gouesse | Personal blog | Website | Jogamp
Offline tberthel
« Reply #2 - Posted 2015-08-30 22:24:52 »

Looks good.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ulixava
« Reply #3 - Posted 2015-08-31 07:06:51 »

This is so weird (in a good way)... I love it, it looks really good and it seems really cool!
Offline peter_cc_heil

Junior Devvie


Medals: 6
Projects: 1



« Reply #4 - Posted 2015-09-03 08:24:47 »

Thanks you all very much!
I believe we use the latest version of JBullet found on http://jbullet.advel.cz/. It took us quite some effort tweaking the ball behavior and collisions to get it to feel just right.
We stripped and changed so much on Ardor3D the last years that a few patches wouldn't cut it I'm afraid. However, back when we only had a few changes with respect to instancing and deferred rendering we did post our changes on the Ardor forum if I remember correctly.

Thanks again!

Peter

Offline gouessej
« Reply #5 - Posted 2015-09-05 08:54:18 »

We stripped and changed so much on Ardor3D the last years that a few patches wouldn't cut it I'm afraid.
Ok. I'll have to look at other engines to see how they deal with the forward compatible contexts.

However, back when we only had a few changes with respect to instancing and deferred rendering we did post our changes on the Ardor forum if I remember correctly.
Yes but this forum is no longer available. I'll be able to fix the few remaining problems.

Have you had any problem of high memory footprint with JBullet?

When will we be able to test your game? Will it be available only on Steam?

Julien Gouesse | Personal blog | Website | Jogamp
Offline peter_cc_heil

Junior Devvie


Medals: 6
Projects: 1



« Reply #6 - Posted 2015-09-14 15:30:49 »

You can already test the game on Steam Early Access Smiley : http://store.steampowered.com/app/347660

Bullet is running just fine but we only enable physics on objects that are used in the current 'area' of the game.
Offline tduindam

Senior Newbie





« Reply #7 - Posted 2016-02-02 14:01:02 »

The day has finally arrived! Caromble! Chapter 2 has been released into Early Access. Four new Story levels, two new Skill levels and above all, Focus, the first of 6 Arkatrons: Caromble!'s super special power-ups. Check out this brand new trailer where we introduce Focus:

Besides adding awesome new content, we have done much more in this major update: We fixed some bugs, juiced up the graphics, improved performance, tweaked keyboard input and added gamepad support.
Furthermore, some of our players have mentioned that the difficulty in the chapter 1 levels was too high. So we have tweaked this and specifically for the last level to make it a somewhat more forgiving experience.

<a href="http://www.youtube.com/v/taabJ_AGUIM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/taabJ_AGUIM?version=3&amp;hl=en_US&amp;start=</a>

If you like what you see, please check out our Steam page:
http://store.steampowered.com/app/347660

Thanks for listening!

With Caromble!-love and lots of explosions,

Crimson Owl Studios
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