Ok, I'm posting to my own topic again, but heh.. I've just implemented items and server side scripting, heres a screenie:http://laminos.newdawnsoftware.com/screenshots/050704_1.gif
I was hoping to get some feedback on the XML dialect I'm using for my bespoke server side scripting. The DTD and a couple of test examples I'm using now are here:http://laminos.newdawnsoftware.com/tech
The scripts can be run from activating items in the world or from conversation steps. This is meant to make it as flexible as possible. The "properties" mentioned are a bit like http cookies. Scripts can get/set/remove them from the player.
I am aware of Beanshell but I not so impressed as yet. I also like to keep things carefully controlled (limited?) where scripting comes in.
a) Can you think of usecases that wouldn't be covered by the current script?
b) Any problems forseen?
c) Better solutions?
I'm actually quite happy with it so far, it covers my two test cases well.
Finally, I'm afraid none of this is webstarted yet, soon, soon. Combat next..
EDIT: Actually, I've uploaded it, seemed like a good plan. So go on, complete the quest, you know ya wanna
Accounts have been wiped I'm afraid, need to re-register.
Thanks for any feedback/comments/questions.