kevglass
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Reply #30 - Posted
2004-03-03 21:10:54 » |
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Was that you? Only 20FPS ? what spec you on? Also, could you not see the chat messages or me? Or just didn't feel like chatting  EDIT: It should be frame limited to 30 fps btw. Kev
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Matzon
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Reply #31 - Posted
2004-03-03 21:19:51 » |
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dropped to 13 fps using 1.4.2  oh well, good thing it isn't RTCW-ET 
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kevglass
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Reply #32 - Posted
2004-03-03 21:22:53 » |
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Thanks for trying it on 1.4.2  Did you have problems with the original demo too? Haven't checked back on that thread. Was the scrolling really terrible at 13fps? Kev
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Games published by our own members! Check 'em out!
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Matzon
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Reply #33 - Posted
2004-03-03 21:25:08 » |
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didn't see any messages, but my messages I receive twice ?? - I do get 30 fps in 1.5ß, so it seems to work fine...
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Matzon
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Reply #34 - Posted
2004-03-03 21:25:59 » |
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*everything* was bad at 13 fps! and yes I have always had trouble with your demo - unknown reasons...
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kevglass
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Reply #35 - Posted
2004-03-03 21:33:31 » |
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Excellent, a success! Contact made  Kev
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kevglass
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Reply #36 - Posted
2004-03-07 17:12:41 » |
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Major update for me, minor update for the outside world. I've added character creation and fixed a few lag and graphics issues.
Kev
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SpuTTer
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Reply #37 - Posted
2004-03-08 01:08:10 » |
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Char creation seemed to work well. Still havent caught anyone else online yet though!  Looking awesome, keep it up.
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kevglass
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Reply #38 - Posted
2004-03-08 06:36:11 » |
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Yeah, its a bit of problem. Once I get a bit more of the game in there I'll try and arrange a time to meet up and load test the thing. Next features: a) Code comments and release the source b) Chat area safety/font/command system (/ me /bug /idea) c) New game area, something with a bit more personality d) Actions, so you can actually enter that damn Inn!  Kev
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SpuTTer
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Reply #39 - Posted
2004-03-08 16:14:24 » |
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The Inn, yes... that must be where everyone else is  I look forward to seeing the source!
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Games published by our own members! Check 'em out!
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kevglass
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Reply #40 - Posted
2004-03-08 16:34:28 » |
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If you'd really like to see someone else in the game feel free to ICQ me when you get a free moment.
Kev
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kevglass
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Reply #41 - Posted
2004-03-08 22:14:13 » |
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New version uploaded. Additions are: a) A new map, its not meant to be great but it should be contained, if you find a way into the void, let me know. b) Chat tidy up, you can't dump raw HTML into chat any more, the font is nicer and I've added a command system. / me - emote /bug <bug-desc> - logs a bug /idea <idea-desc> - logs a idea /recall - jumps your character back to the default location /who - tells you who's connected to the server /morph <character type> - morphs you avatar into a different character (be warned this is permanent). Try "/morph prof" /pos - tells you your current position according to the server Many thanks to those who have been popping by, the time is much appreciated. I'll be around for a short while now if anyone is awake  Kev
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SpuTTer
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Reply #42 - Posted
2004-03-08 22:32:49 » |
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Ack, I'm at work right now, but I'm usually up pretty late, which is early for you. Next time Im at my computer and I see you on ICQ, I'll see if you're up for some testing.
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kevglass
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Reply #43 - Posted
2004-03-09 06:12:59 » |
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@Sputter Darn it! Just checked the logs, missed you by 23 seconds this morning.  Kev
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SpuTTer
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Reply #44 - Posted
2004-03-09 06:27:56 » |
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oh man!!! Well, Im still up for a couple more minutes if you happen to catch me, otherwise maybe later in the day 
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Markus_Persson
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Reply #45 - Posted
2004-03-09 08:10:24 » |
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Ok, that's pretty darn smooth. =D
Nice job. =)
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blahblahblahh
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Reply #46 - Posted
2004-03-09 09:18:58 » |
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Almost rock-solid 28 fps (very occasionally hits 27 or 29); there's a slight non-smoothness, which I guess is caused by this <30 fps? (same 1ghz GF2 machine as before). Diagonal cursors are blacked out instead of yellow. character moves glacially slowly  .
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malloc will be first against the wall when the revolution comes...
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kevglass
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Reply #47 - Posted
2004-03-09 09:40:33 » |
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You're a linux user arn't you  Diagonal arrows, god knows!!!! Linux doesn't seem to like the images which are correct as cursors. I'm also really surprised by the performance. I had a guy (Owl) on at the weekend, he's got a Celeron 600 and voodoo 3 running linux and got pretty much dead on 30fps all the time, although I think he was using 1.5. Character movement, yeah I've kept it slow for now, I'll probably add a endurance limited run soon (hold shift maybe). Markus, high praise indeed coming from you. As always, thanks for trying it out, hopefully I can make it better as time goes on (instead of my normal destroying the whole thing  ) Kev
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Orangy Tang
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Reply #48 - Posted
2004-03-09 10:23:03 » |
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18fps :-/ GeForce 4 Ti, WinXP, 1.4.0 VM. For it to be going that slowly I think you're doing something wrong somewhere. Scrolling and moving is painful at that speed 
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kevglass
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Reply #49 - Posted
2004-03-09 10:24:47 » |
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It could be the 1.4.0 VM, although I'd still be suprised at the speed.
I'm running it on 1.4.2 VM, on a 1Gz with onboard Intel graphics and getting 30fps and thats _with_ running a local server.
EDIT: If possible, could you try the new VM and if its better then I'll force a 1.4.2 in the JNLP.
EDIT: Or it could be timing issue I suppose, although I run it on XP all the time and use GageTimer so I'd expect this work. You should be stuck on exactly 30fps.
Kev
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MickeyB
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Reply #50 - Posted
2004-03-09 10:35:28 » |
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1.1 ghz, amd geforce 2 java 1.4.2_03 Win 2k
30fps constant!! very nice.
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blahblahblahh
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Reply #51 - Posted
2004-03-09 10:40:10 » |
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You're a linux user arn't you  Diagonal arrows, god knows!!!! Linux doesn't seem to like the images which are correct as cursors. One of those PNG problems perhaps? (assuming you're even *using* PNG) I'm also really surprised by the performance.
Me too. I agree it looks like a timing problem: Why does it stick to 28, instead of 30  PS I'm using 1.4.2-b28, not 1.4.2_03, which *obviously* are completely different VM's  . Maybe - just maybe - this is part of the problem. I'll try it on 1.5 beta if I get the spare time
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malloc will be first against the wall when the revolution comes...
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kevglass
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Reply #52 - Posted
2004-03-11 20:15:39 » |
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For those who are interested, I've just uploaded a new version Externally: * Frame limit is now configurable, if you've got a good machine you can run with lots of FPS (not that it matters) * Fullscreen mode supported (at least Java support, which seems to means some windows machines only). * /quit - you can now quit, woo hoo * Few niceness tweaks * Movement speed increased (albeit only slightly) * /who has been fixed * /em is now supported in addition to / me * Timeouts, if you don't do anything for 15 minutes you'll get kicked off. Internally, the network code is much more clever. Only sends "local" updates. Only sends updates when updates have actually happened. Hence, it'll probably have bugs  To those who have logged on and had a go, cheers, its been very useful. A few people seem to have discovered the /bug and /idea commands. Feel free to use them so far its been really useful stuff. Finally, I'm sorry, you still can't get in the Inn, its next on my list. Kev
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kevglass
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Reply #53 - Posted
2004-03-14 12:59:50 » |
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Some more updates, you can now read the signs and enter buildings. You can finally enter the Inn!!!
No bar keep as yet, or bar for that matter. Next on the list.
It took a while since its implemented as a generic action system.
Kev
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nonnus29
Senior Member   
Giving Java a second chance after ludumdare fiasco
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Reply #54 - Posted
2004-03-14 14:07:55 » |
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1. I had a bit of trouble getting out of the inn, had to move the guy back and forth till he found the door.
2. I'm running 800x600 res and I couldn't see the chat entry box - if it was there.
3. Why do I need to register and supply an email? Seems to be overkill for a demo....
No one else was on but it seemed to run smoothly over my dial up connection. Good job!
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kevglass
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Reply #55 - Posted
2004-03-14 14:16:38 » |
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1. I had a bit of trouble getting out of the inn, had to move the guy back and forth till he found the door.
Yeah, its to do with the operation distance that was defined for the door. Hopefully its just a configuration error. 2. I'm running 800x600 res and I couldn't see the chat entry box - if it was there.
Ah, hadn't thought of this  Currently you could try running in fullscreen mode. I'll add a non-decorated window mode option aswell. 3. Why do I need to register and supply an email? Seems to be overkill for a demo....
Tbh, you don't actually need to specify an email if you don't want to. Its more if I see your client cause an error on the server I could mail to ask you how you managed it  No one else was on but it seemed to run smoothly over my dial up connection. Good job!
Actually, I was on, but wasn't awake. If you didn't see anyone else moving then you probably didn't get any traffic, but thanks anyway  Kev
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SpuTTer
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Reply #56 - Posted
2004-03-15 04:17:28 » |
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I have seen the inside of the Inn, and it is good!! Coming along well, gj Kev 
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kevglass
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Reply #57 - Posted
2004-03-15 06:33:02 » |
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Thanks to the group that logged on at the weekend, there were 6 guys wandering round (which is as close as I get to a load test atm). Unfortunately I missed it  Hopefully the new version (that is uploaded) will fix the issues you raised (apart from a certain graphical glitch with house roofs) Kev
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kevglass
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Reply #58 - Posted
2004-03-18 16:01:57 » |
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Anyone who's interested, the game server will be down for a week or so. I'm moving house so I'll also be without net connection. Not sure how I'll cope  Kev
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kevglass
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Reply #59 - Posted
2004-03-23 17:54:56 » |
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BOINK!
The house move is complete...phew and with luck the server should be back up.. hopefully I can back to developing stuff now.
Kev
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