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  Space Grunts - now in beta (steam key)  (Read 13999 times)
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Offline orangepascal
« Posted 2015-08-23 13:54:49 »



Space Grunts is nearing completion, and available for pre-order.
(A sci-fi "turn-based meets arcade action" roguelike)

Pre-ordering (desktop version) get's you 30% discount
AND access to the beta version (Steam key) so you can check it out right now Smiley

More info: [ur]http://www.spacegrunts.com[/url]

Steam page: http://store.steampowered.com/app/371430/

<a href="http://www.youtube.com/v/ulqe-wtMEt8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ulqe-wtMEt8?version=3&amp;hl=en_US&amp;start=</a>

(sorry for starting new thread, apparently the old thread won't allow me to post new info)

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline princec

« JGO Spiffy Duke »


Medals: 1146
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2015-08-23 15:17:48 »

I just got me a copy - it's really quite fun Smiley

I have a few comments...

1. It was often not apparent what was hurting / killing me
2. It's rather frustrating not being able to shoot at arbitrary targets in LOS
3. Similarly there are times when I want to "wait" a turn and see what the gidrahs do

Other than that I think it's slick, fast, stylish and fun! Definitely your best one yet.

Cas Smiley

Offline orangepascal
« Reply #2 - Posted 2015-08-23 21:41:31 »

I just got me a copy - it's really quite fun Smiley

I have a few comments...

1. It was often not apparent what was hurting / killing me
2. It's rather frustrating not being able to shoot at arbitrary targets in LOS
3. Similarly there are times when I want to "wait" a turn and see what the gidrahs do

Other than that I think it's slick, fast, stylish and fun! Definitely your best one yet.

Cas Smiley

Aware of the hurting/killed by problem, especially those using projectiles, sometimes hard to see them fly.. might just give monsters a little icon above their head when they hit you or something.

I'll also have to defend my stand on no "wait" option being added, cause that's a design choice; it's the "action/arcade" part of this hybrid game Wink and some puzzles/enemies are based on this

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SirSoltex

JGO Coder


Medals: 33
Exp: 1 year


Pixel-man, Programmer. Lover of the pancreas


« Reply #3 - Posted 2015-08-25 21:32:03 »

looks sweet i love turn based games ill add this to my wishlist Smiley

Yet another beautiful game from orangepixel

Are you humans? I don't know.
Offline DavidBVal
« Reply #4 - Posted 2015-08-26 08:08:09 »

I'll also have to defend my stand on no "wait" option being added, cause that's a design choice; it's the "action/arcade" part of this hybrid game Wink and some puzzles/enemies are based on this

I haven't had the chance to try the game myself, so this is a blind opinion. But have you considered an option that is not wait, but "be ready", like in many other turn-based games? it would put a character on hold and as soon as there's a target in sight, automatically shoot.

Offline CoDi^R
« Reply #5 - Posted 2015-08-26 08:19:16 »

But have you considered an option that is not wait, but "be ready", like in many other turn-based games? it would put a character on hold and as soon as there's a target in sight, automatically shoot.

I think you have a wrong perception of the game. It's a 'step-based' rogue-like. Enemies move when you move. One step at a time. Wink

Robotality - steamworks4j - @code_disaster - codi^r @ #java-gaming
Offline princec

« JGO Spiffy Duke »


Medals: 1146
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #6 - Posted 2015-08-26 08:24:25 »

Indeed... this is why I found it odd that there's no option to wait and see what they do (it's been a fundamental of roguelikes since the first). I'm not complaining too loudly but I've got a feeling there will be a lot of moaning about this one small thing.

Cas Smiley

Offline CoDi^R
« Reply #7 - Posted 2015-08-26 12:21:02 »

I can see why he doesn't want to add that, since it would change the dynamics substantially. You could open a door, then wait repeatedly until enemies walk towards you, one after another.

By the way, there *is* a version of "wait and see": just do a step back and forth. Grin

Robotality - steamworks4j - @code_disaster - codi^r @ #java-gaming
Offline princec

« JGO Spiffy Duke »


Medals: 1146
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #8 - Posted 2015-08-26 14:46:46 »

Exactly... there are "workarounds", but mostly it's just a bit of an inconvenience.
Not being able to shoot at any visible target is also going to raise some big gripes I think.

Cas Smiley

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