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  Space Grunts - turn-based/action roguelike (pre-order)  (Read 64998 times)
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Offline orangepascal
« Posted 2015-05-29 08:29:03 »


Few months ago I got "challenged" by some fellow developers to step out of my comfort zone of action packed arcade games, and do a turn-based game..  Small problem: I never play turn-based games. But I accepted the challenge, and Space Grunts is now well on it's way to becoming a action packed turn-based game!

PRE ORDER :
You can pre-order the game now, get a 30% discount AND early access in mid-August, so head over to:
www.spacegrunts.com

It will release on Steam later this year


Latest video:
<a href="http://www.youtube.com/v/6tjQaruXQMo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/6tjQaruXQMo?version=3&amp;hl=en_US&amp;start=</a>



the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline bornander
« Reply #1 - Posted 2015-05-29 08:43:07 »

I just checked out your Week 14 Development video, it looks really cool.
The music and sound effects works well together and the cute pixely graphics provides a cool contrast to the violent bloody battles. Well done, keep it up.

Try my Android games: Grapple | Hovercraft | Lala
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2015-05-29 08:52:13 »

Epic, just epic!

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline orangepascal
« Reply #3 - Posted 2015-05-29 08:58:51 »

I just checked out your Week 14 Development video, it looks really cool.
The music and sound effects works well together and the cute pixely graphics provides a cool contrast to the violent bloody battles. Well done, keep it up.

the music isn't "set" yet.. it's music I have from my other games that I'm using to see what fits and works with this one Smiley

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline DavidBVal
« Reply #4 - Posted 2015-05-30 21:09:46 »

Looks awesome, good work.

Offline orangepascal
« Reply #5 - Posted 2015-05-31 15:14:06 »

took the whole afternoon to get these flames to look nice and play nice.. it's a slow Sunday  Undecided

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline DavidBVal
« Reply #6 - Posted 2015-05-31 16:53:44 »

I feel your pain. Working in assets... is slow. They look great though! Smiley

Offline bornander
« Reply #7 - Posted 2015-06-01 14:04:06 »

took the whole afternoon to get these flames to look nice
I'd say from looking at the result it was time well spent, it looks really cool.

Try my Android games: Grapple | Hovercraft | Lala
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #8 - Posted 2015-06-01 18:31:08 »

Very nice indeed, you are very skilled and I love your art style Cheesy.

Are you planning on adding lighting effects to spruce it up?

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline orangepascal
« Reply #9 - Posted 2015-06-01 19:48:16 »

Very nice indeed, you are very skilled and I love your art style Cheesy.

Are you planning on adding lighting effects to spruce it up?

nope, tried that, the first couple of builds had very dark, moody, lightning stuff going on.. but I settled on this brighter feeling for everything for some reason Smiley

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline orangepascal
« Reply #10 - Posted 2015-07-07 09:56:28 »

Just uploaded a new 10+ minute gameplay video of the current state of Space Grunts. 

more details on the video can be found on my tech-blog:
http://techblog.orangepixel.net/2015/07/gaining-momentum/

<a href="http://www.youtube.com/v/HRd-Ato7cjE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/HRd-Ato7cjE?version=3&amp;hl=en_US&amp;start=</a>

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline orangepascal
« Reply #11 - Posted 2015-07-08 13:52:48 »

So big changes made today, as a new light-system is now activated. This will at least be in the Steam version, not sure yet about the Android version (altho it runs on my Nexus5 so far)  but this enhanced version should run nicely on AndroidTV, nvidia shield, and Ouya:

<a href="http://www.youtube.com/v/XmeUh26TALY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/XmeUh26TALY?version=3&amp;hl=en_US&amp;start=</a>



the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline scanevaro
« Reply #12 - Posted 2015-07-13 23:02:59 »

Niceeee!!!
Offline orangepascal
« Reply #13 - Posted 2015-07-15 09:50:16 »

latest gameplay video:

<a href="http://www.youtube.com/v/6tjQaruXQMo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/6tjQaruXQMo?version=3&amp;hl=en_US&amp;start=</a>


the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline orangepascal
« Reply #14 - Posted 2015-07-16 21:34:32 »

Little view on the inventory screen, this is where battles will be won: using the right items at the right time


the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline Soulfoam
« Reply #15 - Posted 2015-07-16 21:40:58 »

You make only the highest of quality games.

Looks amazing, awesome work.
Offline orangepascal
« Reply #16 - Posted 2015-07-16 21:42:37 »

You make only the highest of quality games.

Looks amazing, awesome work.

thanks, I do my best Wink

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline orangepascal
« Reply #17 - Posted 2015-07-22 20:07:26 »

I've been adding the animation scene's that setup the story/introduction stuff:



and also added a datacard+cpu system to give some hints, tips, and general lore:



you'll find cpu's sparsely spread around  the moon-based, and datacards even more sparsely in a "collect-em-all" style:



the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline orangepascal
« Reply #18 - Posted 2015-07-25 17:18:18 »

more tinkering with the out-door zone. Changing the lights a bit, and adding improved clouds:
Click to Play


and some people told me it was weird monitors didn't blow up when hit by rockets.. so:
Click to Play


Also updated the website with the latest images and artwork, so check out and sign up at
www.spacegrunts.com


the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline orangepascal
« Reply #19 - Posted 2015-07-29 18:26:30 »



Space Grunts is now up for Pre-order, saving you 30% on purchase, and giving you early access in mid-August!

Get it here: www.spacegrunts.com

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline orangepascal
« Reply #20 - Posted 2015-07-31 11:28:21 »

Added some new stuff based on Brogue,  weird alien-plant-type things that either release healing spores or poison.. take a risk! Smiley

Click to Play


A week of polishing the interface while I get ready to release the "early access" beta to pre-orders.. nervewrecking as with all releases!

Character select is still pretty rough and needs some work, but the start is there:


button and dialog interfaces are kept "simple" and bright




oh and just some extra eye-candy from one of the early moon-base levels:


the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
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