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  Pocket Rogue  (Read 3999 times)
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Offline mcela
« Posted 2015-04-29 16:47:00 »

Hey guys! Tumma Digital is back!
 
I finally got off from my army conscription thing and it's time for some game development, at last.



Pocket Rogue is a new project we've been working on. (still a wip name)  
It's a "coffee break" roguelike for Android that focuses on simplicity, both in terms of UX and gameplay elements.  

It's key element is adventuring on one or two rooms at a time instead of laying out the whole dungeon at once.

We've planned releasing the thing in summer, but who knows. This time I don't want to set any finite deadlines.

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Here's a couple of very wip screenshots from the current version. We've most of the basic functionality working so far.
As usual, I'm developing this with Java and LibGDX.

The art is also just temporary. We might go with that style of characters though.



I've thought of "recruiting" someone from /r/gameDevClassifieds to help with GFX and/or game design. Probably not though. Yawn
Offline teletubo
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« Reply #1 - Posted 2015-04-29 17:19:26 »

You will get a lot of criticism for using again Oryx tileset in a roguelike.
What do you have to offer other than what kevglass already did with legends of yore ? - That's a rethoric question by the way. But you should be prepared to listen to similar questions a lot.

Edit: Ok, I deserve a punch in the face. For some reason I skipped the part you said the art is temporary.

Good luck with the project!

Offline mcela
« Reply #2 - Posted 2015-05-03 19:16:20 »

This was a good week - I got a lot done and the project is well on schedule.

I finished the inventory and a lot of other "invisible" stuff.
There's still one thing left to do - moving item & mob definitions to data files to make them easier to add in the future.

Next week I'll start working on particles, animations and whatnot to make the game a bit prettier.

Man I wish I knew someone good with pixel art. Drawing stuff myself takes a lot of time and often the results suck.




What do you have to offer other than what kevglass already did with legends of yore ? - That's a rethoric question by the way.
Well, my game is played in the portraid mode. I'd like to think it's a bit more relaxed and simpler, casual being the main theme here.
Though I intend to add depth to it via a good amount of content. Special NPCs, varied monsters and items, balanced systems and different kind of dungeons / rooms.

Also I noticed a lot of roguelikes for android aren't free.
This one is.

Good luck with the project!
Thanks!  Smiley
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