Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (808)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (872)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Pocket Rogue  (Read 3998 times)
0 Members and 1 Guest are viewing this topic.
Offline mcela
« Posted 2015-04-29 16:47:00 »

Hey guys! Tumma Digital is back!
I finally got off from my army conscription thing and it's time for some game development, at last.

Pocket Rogue is a new project we've been working on. (still a wip name)  
It's a "coffee break" roguelike for Android that focuses on simplicity, both in terms of UX and gameplay elements.  

It's key element is adventuring on one or two rooms at a time instead of laying out the whole dungeon at once.

We've planned releasing the thing in summer, but who knows. This time I don't want to set any finite deadlines.


Here's a couple of very wip screenshots from the current version. We've most of the basic functionality working so far.
As usual, I'm developing this with Java and LibGDX.

The art is also just temporary. We might go with that style of characters though.

I've thought of "recruiting" someone from /r/gameDevClassifieds to help with GFX and/or game design. Probably not though. Yawn
Offline teletubo
Global Moderator

JGO Wizard

Medals: 76
Projects: 4
Exp: 8 years

« Reply #1 - Posted 2015-04-29 17:19:26 »

You will get a lot of criticism for using again Oryx tileset in a roguelike.
What do you have to offer other than what kevglass already did with legends of yore ? - That's a rethoric question by the way. But you should be prepared to listen to similar questions a lot.

Edit: Ok, I deserve a punch in the face. For some reason I skipped the part you said the art is temporary.

Good luck with the project!

Offline mcela
« Reply #2 - Posted 2015-05-03 19:16:20 »

This was a good week - I got a lot done and the project is well on schedule.

I finished the inventory and a lot of other "invisible" stuff.
There's still one thing left to do - moving item & mob definitions to data files to make them easier to add in the future.

Next week I'll start working on particles, animations and whatnot to make the game a bit prettier.

Man I wish I knew someone good with pixel art. Drawing stuff myself takes a lot of time and often the results suck.

What do you have to offer other than what kevglass already did with legends of yore ? - That's a rethoric question by the way.
Well, my game is played in the portraid mode. I'd like to think it's a bit more relaxed and simpler, casual being the main theme here.
Though I intend to add depth to it via a good amount of content. Special NPCs, varied monsters and items, balanced systems and different kind of dungeons / rooms.

Also I noticed a lot of roguelikes for android aren't free.
This one is.

Good luck with the project!
Thanks!  Smiley
Pages: [1]
  ignore  |  Print  

mercenarius (13 views)
2020-06-04 19:26:01

mercenarius (21 views)
2020-06-04 19:13:43

Riven (865 views)
2019-09-04 15:33:17

hadezbladez (5847 views)
2018-11-16 13:46:03

hadezbladez (2656 views)
2018-11-16 13:41:33

hadezbladez (6272 views)
2018-11-16 13:35:35

hadezbladez (1517 views)
2018-11-16 13:32:03

EgonOlsen (4748 views)
2018-06-10 19:43:48

EgonOlsen (5803 views)
2018-06-10 19:43:44

EgonOlsen (3297 views)
2018-06-10 19:43:20
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!