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  Lost Luggage - a simple play-on-the-bus game  (Read 4881 times)
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Offline rwatson462
« Posted 2015-04-25 21:38:47 »

Hi guys,  this is my first proper game idea that I am trying to push through to finishing.  I hope that once this starts coming together properly the lovely folks here might give it a go (once I work out how to make it a damn jar) and give me some feedback!

The story is that you (the player) work in an airport and your job is to receive incoming luggage that shouldn't be coming to your airport and get it on the next plane out heading to the correct destination.  Planes arrive from limited random locations (top 40 UK airports by passenger numbers according to Wikipedia) and have a random chance to drop luggage.  The higher your level, the more airports are available (thus making it less likely that you'll get lots of matches).

This is very early stages - I've knocked this all up over the last 2 days.  It plays, albeit with a minor sorting bug on the airport arrivals board.

Here's a screenshot of the current look of it.  I like the layout but obviously it needs pretty pictures.  The window is sized for a horizontal iPhone6 as that's what I hope to get it onto eventually (although I'm using Slick2d so I guess that's unlikely without lots of hard work?).

A quick walk around the interface (but it should be fairly straightforward):  top-left shows current state of play, bottom left is the "luggage rack" where luggage waiting to be shipped out lives (fill it up and you lose), right hand side is the aircraft currently landed at the airport (they sit there until given luggage currently).  Top-middle shows the next 10 aircraft due to land (for some reason the top one isn't always the next to land!).

The bottom-middle of the screen is reserved for what will eventually be a "suitcase trolley" that will enable you to load more than 1 item on a plane at the same time (as you can see in the "luggage rack" there are 2 luggages bound for KOI which is Kirkwall, on the Orkney Islands of Scotland).

I'll update this thread once I work out how to create a Jar file in Eclipse so anyone can give it a go Smiley
Offline chrislo27
« Reply #1 - Posted 2015-04-25 22:55:55 »

Looks pretty good so far! It seems like my type of game; something I can play to kill time.

Since you said you're using Slick2D, if you want to package a jar, you should use JarSplice. It packages the libraries for you into one runnable jar.

Maybe you should port it over to libGDX. You can easily deploy to other platforms (Android, PC, iOS, HTML) using the same base code. It also has a handy way of packaging all the things you need into a jar inside Eclipse.
Offline CopyableCougar4
« Reply #2 - Posted 2015-04-26 00:14:10 »

It also has a handy way of packaging all the things you need into a jar inside Eclipse.

That feature is available outside of LibGDX. File - Export and then select export required libraries into jar.

Either wandering the forum or programming. Most likely the latter Smiley

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Offline rwatson462
« Reply #3 - Posted 2015-04-30 21:49:27 »

So while I look into LibGDX (struggling to get it working so far Clueless), I've been taking the time to learn how to draw art and so far... well, let's just say I'm no Da Vinci!

Here's an early mock up of some parts of the game taking shape:

Eventually, the whole game screen will resemble the inside of an airport building, with a big rack holding the luggage and possibly some windows looking out onto the apron where the planes will be landing and taking off.

I haven't yet worked out how the animations will go for moving the luggage on and off the trolley in the middle yet, I'll probably go for the easy option and have them mysteriously float from pointA to pointB for simplicity's sake.
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