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  getBounds()/intersect() problem  (Read 1289 times)
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Offline EBTTRT

Senior Newbie

« Posted 2004-02-23 14:42:19 »

At the moment I have a terrain with a cube in it with a view collider based on David Yazels Movement class from his Quake3Loader classes and demo.  

I want to return a String (using println) to say they have collided when they do.  All the collision stuff works fine, I just want to return something when the collision happens between the view and cube.

My current effort revolves around using Bounding objects.  In the code below viewBounds is a BoundingSphere and cube1Bounds is a BoundingBox.  I've put it in the render loop so it's checked each render.

       public void runTest()
          long startTime = -1;

          while (true)
                            if (viewBounds.intersect(cube1Bounds) == true)

At the moment it just returns the string regardless of if the Bounding objects intersect.  Am I going in the right direction with this?  

Does a better way to do this occur in the collision packages, do I need to to check this intersect somewhere else or I am just using faulty logic?


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