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  RFLEX *Available on Steam*  (Read 92168 times)
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Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Posted 2015-04-07 06:38:59 »


Hi JGO.

This is my first game that enjoyed any amount of success. I hope you like it!

RFLEX is a fast-paced and challenging neo-arcade game. Frantically dodge your way to the high score in a series of rage-inducing levels while enjoying a kickass, original soundtrack. Experience trippy visuals while being pulled into a never-ending abyss of addicting, non-stop action.

<a href="http://www.youtube.com/v/9NzhP9KAD-U?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/9NzhP9KAD-U?version=3&amp;hl=en_US&amp;start=</a>

RFLEX IS ON GREENLIGHT.
RFLEX HAS BEEN GREENLIT.
RFLEX IS NOW FOR SALE ON STEAM.



Cheers.
- Wes

RFLEX.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1 - Posted 2015-04-07 22:43:06 »

Like how you have 6 medals already, but zero replies. Tongue

Also, why isn't this on greenlight yet?

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline princec

« JGO Spiffy Duke »


Medals: 945
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2015-04-07 23:11:45 »

It's a great concept - similar simplicity and presentation to Super Hexagon, which did rather well.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #3 - Posted 2015-04-07 23:24:36 »

Yep. I want it to be a similar game to Super Hexagon. And I do plan to greenlight  Wink.

-wes

RFLEX.
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #4 - Posted 2015-06-29 21:38:27 »

Lots of things about this game has changed since I last posted. I would explain them all, but it would take too long. Instead, I will give a demo for playtesting.

If you play the demo, please reply with the following information:
  • Best time?
  • How long it took to get that best time?
  • Did you like it or not; why?

Demo
Run the .bat file if you're on windows, or the .sh file if you're on mac or linux.

Thanks!
-wes

RFLEX.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #5 - Posted 2015-06-29 21:56:48 »

well .. best is 25, but i just grabbed it. thanks for sharing!

i like it alot. graphics style, music, very smooth controls.

how about xbox controller support and anti aliasing ? i remember an older video you shared, showing this very awesome "time-slowdown" "tape-pause" sound effect on failure. i think that was much much better than the "explosion" hit sound you use now.

*edit*

what i like most about this game is actually its difficulty.
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #6 - Posted 2015-06-29 22:08:24 »

i like it alot. graphics style, music, very smooth controls.
Glad you like it. I put a lot of effort into the polishing.

how about xbox controller support and anti aliasing ?
The controller support may or may not come. I don't have an Xbox controller to test at the moment, unfortunately Tongue.
It's already antialiased. Would you like some kind of option for that?

i remember an older video you shared, showing this very awesome "time-slowdown" "tape-pause" sound effect on failure. i think that was much much better than the "explosion" hit sound you use now.
I ported to libGDX earlier, and they don't support the cool tape effect (decreasing / increasing the pitch of the music), since it works sketchily on android as far as I can tell.

what i like most about this game is actually its difficulty.
Glad you like the difficulty; that was the goal Cheesy.

-wes

RFLEX.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #7 - Posted 2015-06-29 22:23:24 »

i see. i never used libGDX so i cannot tell, but i guess - one could set the pitch of a sound, not sure if - after a sound started but still. if i understand you correctly you used some sort of library effect for that before. maybe it is not too hard to run an interpolation (as you do pretty good already on the motion part Wink) on the sound.

about the AA, no option needed really. i think it's just the shader effect which brings in some jaggy edges but that's really a minor. personally i would just enable per-sample-shading and let MSAA smooth out all the textures/shaders too.

might be a bit of overkill, but on a desktop machine there is alot of power to waste Smiley
https://www.opengl.org/registry/specs/ARB/sample_shading.txt
Offline mag
« Reply #8 - Posted 2015-06-30 00:12:16 »

Best: 34.17
Average: 11.8
Attempts: 438
Playtime: 1h40m

I adore it! Reminds me a lot of Super hexagon.
One thing that I noted is that the new highscore screen is a bit distracting whilst playing.
I'll probably come back for it every now and then Smiley
Offline Opiop
« Reply #9 - Posted 2015-06-30 12:43:25 »

I played it for a bit and generally love it! It's really fun and a great concept, plus those shader effects are great. My only criticism is its pretty hard (at least in my opinion, maybe I just suck?), maybe just tone it down a little bit? It did keep me quite engaged though, I played for like an hour just trying to beat my high score Tongue
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #10 - Posted 2015-06-30 13:47:25 »

if its too hard, take a look into the level files at reflex/assets/levels Wink
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #11 - Posted 2015-07-06 00:43:11 »

More levels / musics. Same feedback as before. Please specify the level for each score.

EDIT: almost forgot, you have to go into your home folder and delete a file called .[username]_rflexscore if you have already tested the game.

RFLEX.
Offline lcass
« Reply #12 - Posted 2015-07-11 10:36:13 »

Is it going to be more than a 3 by 3 grid?
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #13 - Posted 2015-07-11 23:35:42 »

The game controls like a joystick, so staying 3x3 is essential.

RFLEX.
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #14 - Posted 2015-07-15 21:06:25 »

Hey guys.

This game is really close to going on greenlight. The trailer is done, the emails are written, the website is ready, and the greenlight page is ready to be published.



The only thing holding me back at this point is the greenlight demo. The demo needs to be as balanced and perfect as is possible. In order to balance this game as much as possible, I will be skype playtesting (no microphone nessecary). For those of you who are interested, my skype name is lawaferer, and I have an IRC channel set up at #rflextest@freenode.net for any other questions.

The demo download can be found on the channel.

Thanks for all the support so far,
-wes

RFLEX.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #15 - Posted 2015-07-28 23:03:26 »

Welcome to the big leagues. Wink



- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #16 - Posted 2015-07-31 07:59:27 »

Yipee!

That green 'continue' button is just as mind bogglingly satisfying as you'd expect. I just got back from camping to find RFLEX greenlit; I spent the night getting my Steam publishing account set up.



Just need to finish up the store page, then get steam API working.

Thanks for the green lights!
-wes

RFLEX.
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #17 - Posted 2015-08-20 08:15:41 »

Hello.

Recent playtesting has been very promising; people seem to like this! Steam integration is basically done, and is working with all my beta testers. The store page is pretty much ready to post, too. The game should be getting released really soon. I just need to get a few more extra things running.

Here's a few let's-plays. It feels so awesome watching these; they are REAL LIFE people screaming in various languages about my game!

<a href="http://www.youtube.com/v/YJQoHd1BcwQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YJQoHd1BcwQ?version=3&amp;hl=en_US&amp;start=</a>

<a href="http://www.youtube.com/v/tPcro4a4eQg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/tPcro4a4eQg?version=3&amp;hl=en_US&amp;start=</a>

<a href="http://www.youtube.com/v/6kTe6cBgOHQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/6kTe6cBgOHQ?version=3&amp;hl=en_US&amp;start=</a>

<a href="http://www.youtube.com/v/yU-jorsLpqA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/yU-jorsLpqA?version=3&amp;hl=en_US&amp;start=</a>

Thanks for all the support!

Cheers!
-wes

RFLEX.
Offline Emmsii

Senior Devvie


Medals: 9
Projects: 2



« Reply #18 - Posted 2015-09-28 07:41:37 »

Great game, simple yet addictive! How did you get the Steam integration to work?
Offline Baseball435
« Reply #19 - Posted 2015-09-28 13:50:43 »

If you want to get more publicity make a port to Android! This would take off
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #20 - Posted 2015-09-28 20:33:17 »

@Emmsii

I used steamworks4j. It's pretty simple to set up.

@Baseball435

I'm hesitating to enter the mobile market; the controls just aren't that good on there (believe me, I've tried Tongue).

RFLEX.
Offline cylab

JGO Kernel


Medals: 173



« Reply #21 - Posted 2015-09-30 12:29:42 »

Quote from: wessles link=topic=35908.msg349011#msg349011
I'm hesitating to enter the mobile market; the controls just aren't that good on there (believe me, I've tried Tongue).
What did you try? I would think getting a direction from a swipe anywhere on the touchscreen and hold the position as long as the finger still touches the screen would be perfect!

Also you could do the drunken mode by switching the controls to the acceleration sensor  Roll Eyes

Mathias - I Know What [you] Did Last Summer!
Offline Riven
Administrator

« JGO Overlord »


Medals: 1310
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #22 - Posted 2015-09-30 15:52:47 »

Also you could do the drunken mode by switching the controls to the acceleration sensor  Roll Eyes
But what about all those smartphones that will be accidently flung into medium sized ponds due to this game.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #23 - Posted 2015-10-01 01:30:00 »

@cylab

The swiping thing is what everyone suggests, but it is just not fast enough for this game. The closest I could get to good controls was a virtual joystick. Although I haven't tried it yet, the accelerometer idea doesn't sound like it would work out well. As with the virtual joystick, it wouldn't allow for enough precision to play the game.

RFLEX.
Offline cylab

JGO Kernel


Medals: 173



« Reply #24 - Posted 2015-10-01 11:56:57 »

Actually I don't see any difference between the swiping thing and a virtual joystick other than that you don't have to hit the virtual joysticks head to move it. Am I missing something?

The accelerometer was for drunken mode. I thought drunken mode is not meant to be a serious control anyway or is it?

You probably did that already, but if not I would really try hard to make this work on mobiles - seems like a perfect fit at least with the target audience. If it really can't be made fun, you can still ditch it - but you have added some practice to your mobile-porting-skills...

Mathias - I Know What [you] Did Last Summer!
Offline zeejfps

Senior Newbie


Exp: 2 years



« Reply #25 - Posted 2015-12-28 22:52:27 »

Just purchased this for me and a friend. The game is brutal! I love it !
Offline happywheels

Innocent Bystander





« Reply #26 - Posted 2016-06-18 02:35:58 »

I love how you still write and share about your day and experiences! You feel like such a real, nice, and humble person because of this!

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