Hi!!
i'm impressed from results of the xith3d-q3 demo. good engine. good works ....
i have some argumets to talk with everyone .. (sorry for my english)
1 - what do you think about introduce a "per pixel light implementation" in the jogl? .... i'm a c++ programmer and i'm moving to java recently ... i don't think it's too hard ... jogl supports all the 1.4 extension ... abandon lightmaps ... people ... port to Java a 3d engine like Tenebrae
2 - doom3 maps are not compiled with VIS, cause they have no lightmaps ... the map format is not to hard ... if you open a map with a text viewer ... you understand ...
sample:
http://tfpsly.planet-d.net/Doom3/what do you think about help me to write a jogl support?
i have write a little parser ... and i have got the c++ complete source code of doom3 level viewer... (it works only on NVIDIA ..use NV REGISTER COMBINERS.. :-( ...)
the software load and display a doom3 level with entities ... phisic ... and all .....
who wants to try to port it to jogl ... with me???
a good points of start should be the xith3d engine ...
reply to my post ... please ...