Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (688)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  removal of deprecated AseLoader method (warning)  (Read 1034 times)
0 Members and 1 Guest are viewing this topic.
Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Posted 2004-02-23 04:09:02 »

The getNamedNodes methods in AseFile, AseGeom and AseGroup are on the hit list for removal.  They were added by myself many months ago, but have been obseleted (and marked as deprecated for some time now) by the much more feature packed getTransformGroupTree method.

A conveniance method named getNamedNodesMap has been created for those migrating from getNamedNodes (but to my knowledge I don't think there are many of you).

Basically the only change is you get a Map instead of a Hashtable which is easier to use.  Behind the scenes however getNamedNodesMap calls getTransformGroupTree and passes a few flags so that just a flat listing of named geometry nodes is returned.  There is nothing that getNamedNodes did that getNamedNodesMap can't do and replacing it in your won't be hard at all.

The Ase tutorial in the GSG used to use that method but now no longer does - if you used that tutorial as a guide for your own project please check it again now for the updated version.

As usual please email or post any comments or flames - but don't forget that until Xith3D gets to version 1, the API is subject to change Smiley



FYI - the change looks like this:

                       // Extracts list of named nodes
 java.util.Hashtable views = af.getNamedNodes();
Map nodes = af.getNamedNodesMap();

                      // Iterates though nodes, adding them to relevent base branch groups
                      for (Enumeration e = views.keys() ; e.hasMoreElements() Wink {
                              String current = (String) e.nextElement();
                              if (current.equals("Torso")) {
                                      torso.addChild((Node) views.get((Object)current));
                              } else if (current.equals("Body") ) {
 tankbody.addChild((Node) views.get((Object)current));
                              } else if (current.equals("Turret")) {
                                      turret.addChild(((Node) views.get((Object)current)));


torso.addChild((Node) nodes.get("Torso"));
tankbody.addChild((Node) nodes.get("Body"));
turret.addChild((Node) nodes.get("Turret"));

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (73 views)
2015-11-07 13:29:08

Rems19 (81 views)
2015-10-31 01:36:56

Rems19 (78 views)
2015-10-31 01:32:37

williamwoles (107 views)
2015-10-23 10:42:59

williamwoles (93 views)
2015-10-23 10:42:45

Jervac_ (111 views)
2015-10-18 23:29:12

DarkCart (135 views)
2015-10-16 00:58:11

KaiHH (118 views)
2015-10-11 14:10:14

KaiHH (157 views)
2015-10-11 13:26:18

BurntPizza (172 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!