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  removal of deprecated AseLoader method (warning)  (Read 784 times)
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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Posted 2004-02-23 05:09:02 »

The getNamedNodes methods in AseFile, AseGeom and AseGroup are on the hit list for removal.  They were added by myself many months ago, but have been obseleted (and marked as deprecated for some time now) by the much more feature packed getTransformGroupTree method.

A conveniance method named getNamedNodesMap has been created for those migrating from getNamedNodes (but to my knowledge I don't think there are many of you).

Basically the only change is you get a Map instead of a Hashtable which is easier to use.  Behind the scenes however getNamedNodesMap calls getTransformGroupTree and passes a few flags so that just a flat listing of named geometry nodes is returned.  There is nothing that getNamedNodes did that getNamedNodesMap can't do and replacing it in your won't be hard at all.

The Ase tutorial in the GSG used to use that method but now no longer does - if you used that tutorial as a guide for your own project please check it again now for the updated version.

As usual please email or post any comments or flames - but don't forget that until Xith3D gets to version 1, the API is subject to change Smiley

Cheers,

Will.

FYI - the change looks like this:


                       // Extracts list of named nodes
 java.util.Hashtable views = af.getNamedNodes();
Map nodes = af.getNamedNodesMap();

                      // Iterates though nodes, adding them to relevent base branch groups
                      for (Enumeration e = views.keys() ; e.hasMoreElements() Wink {
                              String current = (String) e.nextElement();
                             
                              if (current.equals("Torso")) {
                                      torso.addChild((Node) views.get((Object)current));
                                     
                              } else if (current.equals("Body") ) {
                                   
 tankbody.addChild((Node) views.get((Object)current));
                                     
                              } else if (current.equals("Turret")) {
                                      turret.addChild(((Node) views.get((Object)current)));
                              }
                             

      }


torso.addChild((Node) nodes.get("Torso"));
tankbody.addChild((Node) nodes.get("Body"));
turret.addChild((Node) nodes.get("Turret"));




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