phu004
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Posted
2015-03-27 02:51:36 » |
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Hi guys, I would like to present a game I am working on for quite a while. Its a real time strategy game that is aimed to provide similar gameplay experience to many old school RTS game out there. At the moment I have complete most key components you will find in a classic RTS game.  At the moment, the enemy AI only knows how to construct a basic base and will rush the player with everything it got after a few minutes into the game. I have uploaded the latest version the game below. The fog of war is disabled for the player, so you will be able to observe the AI's action in real time. Feel free to give it a try  Download Link: http://www.freewebs.com/phu004/JavaRTS/JavaRTS.rar
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chrislo27
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Reply #1 - Posted
2015-03-27 03:00:36 » |
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This game has a TON of potential. The animations give me that old school RTS game feel, which I love. The AI (especially the refinery truck) is really cool and it's just fun to watch it go around and dig and deposit it back. There wasn't a control tutorial (that I know of) so it took me some time to figure it out. It looks really good so far! Keep working on it! 
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ra4king
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Reply #2 - Posted
2015-03-27 03:07:27 » |
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Reminded me a lot of Red Alert, I really enjoyed the mechanics and feel of it! I really like the ability to rotate the camera with the right and left arrow keys but I would also recommend having up/down zoom in/out of the screen as sometimes I wanted a bigger view of the environment. Audio would also be nice  Definitely keep working on it, keep us updated!
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Games published by our own members! Check 'em out!
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phu004
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Reply #3 - Posted
2015-03-27 03:59:43 » |
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Thanks for commeting! The game is heavily influenced by Red alert series, many of the design that I use are directly from the oringal Red Alert, C&C game. The reason for not including "camera up/down" is because my graphic engine rely on a "magic" view distance . At the moment, I don't have a solution fix it without sacrifising half the framerate.
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Husk
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Reply #4 - Posted
2015-03-27 04:04:36 » |
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That is really cool.  I really like the building animations and how the miners line up to dump their load at the refinery. I like being able to turn the camera. I like the overall structure. Also being able to set the waypoint for mining units and building units separately on buildings is a great idea. Being able to zoom in and out would be great. Having a resizable window and fullscreen mode would be great too. I didn't really like how your money amount counts down slowly though. Generally when games do this, I spend far faster than the counter counts down and I find myself waiting to see how much I have left. And a question, what is the power rating for? How does it affect me if it's above 100%? I would really play this if it was complete and refined. ^^ Now, off to kill those hundreds of tanks...
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phu004
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Reply #5 - Posted
2015-03-27 04:29:57 » |
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Hi Husk, The money count down speed scales depends on how fast you spend your money, so it will always shows a reasonably accurate money count in real time. And a question, what is the power rating for? How does it affect me if it's above 100%? The percentage number is calculated by power consumption/ amount of power avaliable, if the number is above 100%, then your production speed is reduced by half. I will definitely keep refining the game!
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MrPork
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Reply #6 - Posted
2015-03-27 04:31:45 » |
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Plz for the love of god WASD, other than that. LOOKS AND FEELS GREAT! 
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"f**k it, maybe it'll work." -Me
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Riven
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Reply #7 - Posted
2015-03-27 21:01:19 » |
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The percentage number is calculated by power consumption/amount of power avaliable, if the number is above 100%, then your production speed is reduced by half.
The inverse is more intuitive. Show 400% instead of 25%, so that you get into trouble when the ratio is lower than 100%.
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orange451
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Reply #8 - Posted
2015-03-28 04:41:18 » |
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Is this a software renderer? I only ask because the window icon is the static Java one. If it is, then those shadows are quite impressive! I'm getting 30 fps on my macbook, and the controls are pretty good  Although I agree that WASD support would be nice!
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phu004
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Reply #9 - Posted
2015-03-28 05:45:08 » |
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The inverse is more intuitive. Show 400% instead of 25%, so that you get into trouble when the ratio is lower than 100%. Thanks for the suggestion, but i am not sure which way is more intuitive. I guess I will use the "x/y" approach instead of showing the percentage, this way the player will know exactly how much power is needed. Is this a software renderer? I only ask because the window icon is the static Java one. If it is, then those shadows are quite impressive! I'm getting 30 fps on my macbook, and the controls are pretty good Smiley Although I agree that WASD support would be nice! Yeap, its old school style software rendering. Don't look down the processing power of modern cpus, they have improved as much as gpus  By the way, are you guys suggesting using "WASD" for camera rotation?
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Games published by our own members! Check 'em out!
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ra4king
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Reply #10 - Posted
2015-03-28 06:04:55 » |
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Power produced should be the value on top, I agree with Riven on this. And yes WASD would be nicer for camera movement.
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bornander
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Reply #11 - Posted
2015-03-28 14:51:02 » |
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This is really cool! Very well done, keep up the good work!
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MrPork
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Reply #12 - Posted
2015-03-28 23:12:22 » |
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WASD for camera TRANSLATION. Not rotation  .
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"f**k it, maybe it'll work." -Me
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xpe
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Reply #13 - Posted
2015-05-15 02:00:21 » |
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Very nice ! Download isn't working 
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Husk
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Reply #14 - Posted
2015-05-15 02:31:04 » |
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Since the game was pretty cool, I still have a copy.  <Link removed, updated in main post>
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scanevaro
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Reply #15 - Posted
2015-05-15 23:34:58 » |
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Download not working 
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Husk
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Reply #16 - Posted
2015-05-16 02:06:05 » |
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Use the link in my last post.  <Link removed, updated in main post>
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Husk
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Reply #18 - Posted
2015-05-16 02:34:23 » |
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Heh yeh, you don't want to move to the sides of your starting area, you're surrounded. My current approach has been to sneak past them and build in other areas of the map. I haven't won yet, but some day I will. 
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phu004
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Reply #19 - Posted
2015-05-16 03:39:26 » |
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Use the link in my last post.  Thanks for promoting my game  and sorry about the old link. I have moved the latest build to my personal website. I have added a few new units/buildings and made some improvement to the UI, feel free to check it out 
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Husk
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Reply #20 - Posted
2015-05-16 04:33:44 » |
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Awesome improvements, especially the AI. The way it built reminded my very much of the good old Age of Empires, it was a great feeling. It beat me in the end too.  The new units, buildings, and technologies were a nice addition. Honestly, apart from what you would already know, everything seems to be perfectly in place and working, I can't fault it.
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