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  2D issues driving me nuts  (Read 1357 times)
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Offline jansan

Junior Newbie




Everybody be cool!


« Posted 2003-01-16 20:35:02 »

I have some experience in Java2D and I was quite happy using it most of the time until....

...Mac OSX came along :-/

Especially the behaviour of my PaintContext implementations is totally weird. Bigger areas than I ask for are being filled, and the whole filling looks crap.

And the best thing: It all worked with Mac OS X 10.0 (even there it was a lot of work to get it done), but with 10.2 it all became really bad. Both use JRE 1.3.1

Did anybody go a bit deeper into these Mac issues? Do you have any advice? I am really about to drop Mac support if I cannot find a solution soon...
Offline trembovetski

Senior Devvie




If only I knew what I'm talking about!


« Reply #1 - Posted 2003-01-17 03:19:03 »

I'm no expert on Apple's implementation, but from what I understand, they've enabled hardware acceleration (OpenGL pipeline) in 10.2 by default. May be there's a way to disable it via flag?
Offline jansan

Junior Newbie




Everybody be cool!


« Reply #2 - Posted 2003-01-20 08:04:22 »

Thanks, that's an interesting hint. I will take a look at that.
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