Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (762)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (846)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Orbital mechanics = Keplers!  (Read 4700 times)
0 Members and 1 Guest are viewing this topic.
Offline Roquen

JGO Kernel


Medals: 517



« Posted 2015-03-17 12:25:54 »

You know how when anyone says anything about orbital mechanics how I reply with one word:  Keplers?

More on the subject by someone much smarter than me:

https://johncarlosbaez.wordpress.com/2015/03/17/planets_in_the_4th_dimension/
Offline Drenius
« Reply #1 - Posted 2015-03-17 16:23:46 »

This is interesting, haven't heard of it...
Still, what's your point?
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #2 - Posted 2015-03-17 16:56:38 »

Still, what's your point?

To be informative? Does it require another reason?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Drenius
« Reply #3 - Posted 2015-03-17 17:20:35 »

To be informative? Does it require another reason?
Nope. Just curious.  Smiley
Offline kingroka123
« Reply #4 - Posted 2015-03-17 21:10:42 »

I actually tried to simulate orbital gravity in the past by creating a grid with different gravitational values and objects would move to the tile with the greatest grid value. It actually turned out pretty good but sometimes orbits would flip and all large bodies had the tendancy to move to the upper left unprovoked. Still really interesting experiment.
Offline Roquen

JGO Kernel


Medals: 517



« Reply #5 - Posted 2015-03-18 04:10:33 »

My point is that Kepler's is good enough for modeling of orbital mechanics for serious applications.  So if you're writing game code that's more complex...you're doing it wrong.
Offline Icecore
« Reply #6 - Posted 2015-03-18 08:21:22 »

https://johncarlosbaez.wordpress.com/2015/03/17/planets_in_the_4th_dimension/

In fact, they’re moving in circles in 4 dimensions.

Some time ago i wrote article about physical 4D and more dimensions spaces movement.
http://www.java-gaming.org/index.php?topic=29604.0

So technical planets that moves in 4 Dimensions is wrong (or we can’t see that ^^)
(with planets interact 4 different forces is ok)

All others formulas looks ok (because I don’t understand what they talking about XD)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Roquen

JGO Kernel


Medals: 517



« Reply #7 - Posted 2015-03-18 08:24:52 »

Anytime "dimensions" comes up in conversation, I respond with the one-liner:  Don't confuse spatial dimensions with the number of dimensions in the vector space.

The latter >= the former.
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #8 - Posted 2015-03-18 12:01:47 »

You're famous for 1 liners. You are either a very good wingman or a very bad one.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline ii8

Junior Devvie


Medals: 1
Exp: 3 years



« Reply #9 - Posted 2015-03-18 12:51:40 »

Wow! My head...  Huh
So interesting!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Roquen

JGO Kernel


Medals: 517



« Reply #10 - Posted 2015-03-18 13:31:37 »

Come on, Kids, do some of that pilot shit!
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (354 views)
2018-06-10 19:43:48

EgonOlsen (355 views)
2018-06-10 19:43:44

EgonOlsen (295 views)
2018-06-10 19:43:20

DesertCoockie (530 views)
2018-05-13 18:23:11

nelsongames (846 views)
2018-04-24 18:15:36

nelsongames (833 views)
2018-04-24 18:14:32

ivj94 (1281 views)
2018-03-24 14:47:39

ivj94 (397 views)
2018-03-24 14:46:31

ivj94 (1067 views)
2018-03-24 14:43:53

Solater (415 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!