That sprite is a bit higher quality than the normal rpgmaker 2000 sprite.... What are you planning for this project?
Actually, the sprite is the exact one I pulled off a RPG Maker 2000 sheet. I just scaled it by 1.5 and smoothed it (all at startup). It makes it look cooler I think.
I wouldn't say crap gfx, I'd say old-skool, retro gfx + gameplay. But I think thats an awesome idea, in fact I've been toying with the same concept myself.
To make the project realistic I was considering limiting the number of players to less than 100 (or fewer). It would be great for a 'lobby' type thing for a game programming community....
Yeah, I was probably being deliberately trite about the crap graphics.
NWN style would make the suggested players< 16 really. You're a party working together to solve a quest.
However, I suppose that doesn't rule out a lobby area where you can meet other people and choose quests. Still, very early days, just going to get something up and running then make some decisions.
So pretty much like before...but task mgr shows almost exclusively all in kernel time.
Yeah, this is "feature" of gage timer. Its honestly a good thing. The game will yield() processing time to any other app that tries to get it.. otherwise it runs flat out.
As you can obviously tell, I haven't limited frame rate yet
Thanks for the continued feedback guys!