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  Another idea, another test...  (Read 6060 times)
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Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #30 - Posted 2004-02-24 21:04:40 »

BUMP. Decided to push on with Java2D for now.. more from interest than anything else..

http://www.cokeandcode.com/miniad/miniad.jnlp

New version, hopefully some speed increases and something visible.

Kev

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #31 - Posted 2004-02-24 21:37:00 »

You see...
A cute little Chrono-Trigger style sprite and rows of different ground textures, all slowly scrolling diagonally. A FPS counter hovers somewhere around 1200. You see a white tower in the distance.

But is there supposed to be a big black void down the right and bottom edges of the screen? Almost looks like its space for a (rather large) C&C style HUD. Oh, and my mouse lags horribly. I've found that if you're not using fullscreen mode (and so have a wait-for-vsync pause) its a good idea to put a yeild() in near the end of your game loop.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #32 - Posted 2004-02-24 21:39:38 »

Yep.. the black space is there for some GUI components I want to stick in..

At the bottom, a chat area. At the side your character stats and controls... and hence, yet another little RPG is born Smiley Well, should I ever actually get it working.

Was gonna go for a NWN meets crap graphics sorta thing. Limited multiplayer adventuring hopefully on a budget.

1200 FPS, what spec is that on?

Kev

EDIT: PS. Cheers for the yield tip.

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Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #33 - Posted 2004-02-24 21:49:25 »

/me slaps forehead
Oh yeah, spec, silly me. Althon 2600, GeForce 4 Ti.

It seems that it gets requested so often for testing/debugging that it might be easier to stick in it a sig, but then I fear it'd start looking like an overclockers forum/penis-measuring-contest with single line posts and 12 line system specs in sigs...

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #34 - Posted 2004-02-24 21:51:37 »

I get 34 fps from my intel on board gfx.

That sprite is a bit higher quality than the normal rpgmaker 2000 sprite.... What are you planning for this project?  

Edit:
Quote
Was gonna go for a NWN meets crap graphics sorta thing. Limited multiplayer adventuring hopefully on a budget.


I wouldn't say crap gfx, I'd say old-skool, retro gfx + gameplay.  But I think thats an awesome idea, in fact I've been toying with the same concept myself.

To make the project realistic I was considering limiting the number of players to less than 100 (or fewer).  It would be great for a 'lobby' type thing for a game programming community....
Offline EgonOlsen
« Reply #35 - Posted 2004-02-24 22:00:41 »

1890fps (P4HT@3.2GHz, Radeon 9700pro, Java 1.4.2, Win XP)

Offline morbo

Senior Newbie





« Reply #36 - Posted 2004-02-25 02:28:01 »

705 fps, Win2K, Althon XP 2200, GeForce 3 (non-MX)

So pretty much like before...but task mgr shows almost exclusively all in kernel time.
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #37 - Posted 2004-02-25 05:06:47 »

Quote

That sprite is a bit higher quality than the normal rpgmaker 2000 sprite.... What are you planning for this project?  


Actually, the sprite is the exact one I pulled off a RPG Maker 2000 sheet. I just scaled it by 1.5 and smoothed it (all at startup). It makes it look cooler I think.

Quote

I wouldn't say crap gfx, I'd say old-skool, retro gfx + gameplay.  But I think thats an awesome idea, in fact I've been toying with the same concept myself.

To make the project realistic I was considering limiting the number of players to less than 100 (or fewer).  It would be great for a 'lobby' type thing for a game programming community....


Yeah, I was probably being deliberately trite about the crap graphics.

NWN style would make the suggested players< 16 really. You're a party working together to solve a quest.

However, I suppose that doesn't rule out a lobby area where you can meet other people and choose quests. Still, very early days, just going to get something up and running then make some decisions.

Quote

So pretty much like before...but task mgr shows almost exclusively all in kernel time.


Yeah, this is "feature" of gage timer. Its honestly a good thing. The game will yield() processing time to any other app that tries to get it.. otherwise it runs flat out.

As you can obviously tell, I haven't limited frame rate yet Wink

Thanks for the continued feedback guys!

Kev

Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #38 - Posted 2004-02-25 08:22:47 »

512fps - k7 500/128mb/gf2mx/win98se/1.4.2_03

It's only limited by the fillrate - as expected Smiley

弾幕 ☆ @mahonnaiseblog
Offline Mark Thornton

Senior Member





« Reply #39 - Posted 2004-02-25 08:27:15 »

~90 fps. P4 3.06GHz, ATI Rage 128 Ultra (16MB)
CPU ~50% (hyperthreaded)

That graphics card is the default for this Dell machine.
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Offline pepe

Junior Member




Nothing unreal exists


« Reply #40 - Posted 2004-02-25 09:03:09 »

1950 fps on a2.4ghz pentium 4 and a geforceFX5900...  Shocked Shocked Shocked Shocked Shocked

edit: win XP and jre 1.4.2.
any hints for good free sprites? looking for some for the megakill example i'm preparing (megakill is not for quality of code/game but for performance test....)

and640fps  on my 2.2ghz radeon9000 laptop...Sad

Home page: http://frederic.barachant.com
------------------------------------------------------
GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #41 - Posted 2004-02-25 09:16:59 »

yeah, u definitely need a yield in there ^_^ atm it totally knackers winamp (along with every other app. running int he background Tongue)

Have you raised the priority of the render Thread or something?
I didn't think even a tight loop around bufferStrategy.show() caused so much slow down.

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Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #42 - Posted 2004-02-25 09:22:37 »

Thread.yield() has been added, but not uploaded as yet.

For sprites like these here is a good start:

http://www.rpg2knet.com/

Is a good source, I have a more complete list of sources at home if you want more.

Kev

Offline pepe

Junior Member




Nothing unreal exists


« Reply #43 - Posted 2004-02-25 09:34:08 »

yes, good link. thanks
maybe you can post them all in a new thread i nthe gameplay/design section?
if not, please send me the others using PM.. Thanks again

Home page: http://frederic.barachant.com
------------------------------------------------------
GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #44 - Posted 2004-02-25 12:22:21 »

38 fps on a 1GHz P3, Intel video.

Erik

Offline Java Cool Dude

Senior Member




Java forever


« Reply #45 - Posted 2004-02-25 12:58:45 »

~2080 Fps
AMD 2.1 Ghz
Radeon 9700 Pro
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #46 - Posted 2004-02-25 13:27:44 »

Yay!!!! Somebody broke the 2000 mark!

Kev

Offline Java Cool Dude

Senior Member




Java forever


« Reply #47 - Posted 2004-02-25 14:14:45 »

/me takes a bow  Grin
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #48 - Posted 2004-02-25 14:55:17 »

Being two orders of magnitude slower is a drag Sad

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #49 - Posted 2004-02-25 14:57:38 »

The MacOS limitation is a real drag (especially as I want to buy a Powerbook). Any chance they might have fixed it in the next VM version?

Oh, incidently.. if you use 1.3.1 on MacOS, you should now get acceleration since I hard coded that property in.

Kev

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #50 - Posted 2004-02-25 15:15:34 »

I don't think it is 1.3.1 compatible:

$ /System/Library/Frameworks/JavaVM.framework/Versions/1.3.1/Commands/java -jar miniad.jar
Exception in thread "main" java.lang.NoClassDefFoundError: org/xml/sax/EntityResolver
       at org.newdawn.miniad.data.Map.<init>(Map.java:14)
       at org.newdawn.miniad.client.View.<init>(View.java:27)
       at org.newdawn.miniad.client.MainFrame.<init>(MainFrame.java:24)
       at org.newdawn.miniad.BootStrap.main(BootStrap.java:13)


Though the latest jar seems to run a little bit faster peaked at 40fps - less than 2% of what Java Cool Dude gets Smiley

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #51 - Posted 2004-02-25 15:29:36 »

Na, thats ok.. 40fps.. you'll still be able to play! Smiley I reakon it needs 15 fps to make the scrolling and little sprites look ok.. I've got a whole 25 fps to stick the network and logic in. Smiley

Kev

kul_th_las
Guest
« Reply #52 - Posted 2004-02-25 18:27:51 »

12-15 fps on a iMac G3 @400 Mhz, ATI Rage128Pro 8MB

OSX 10.3.2 (better performance than I expected, actually)

I'll try to test it on another machine when I get home from work tonight.
kul_th_las
Guest
« Reply #53 - Posted 2004-02-28 02:29:41 »

I finally got my Internet connection working at home again.

600+ fps (or, as I pointed out in another thread, 600+ interations of the rendering thread, per second, which is not the same thing).

Actually the smoothness of the display was more like 4 fps. I could actually count them! It was better on the G3 400Mhz iMac I tested it on last time, which got like 12fps, but at least the movement percieved by my eye was smooth, slow but smooth.
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #54 - Posted 2004-02-28 06:01:20 »

Yep, the maximum actual updates you should see to the visuals is 10fps...

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #55 - Posted 2004-02-28 07:54:40 »

Minor updates to the webstart, loads of updates behind the scenes.

Tile Ripper and Map Design written hence the little house Smiley

Kev

Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #56 - Posted 2004-02-28 15:56:43 »

I've got a ton of question about how your going to do this; Where are you ripping the gfx from?  Are you going to use scripting? Have you thought about the protocol your going to use between the server and client?
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #57 - Posted 2004-02-28 16:08:23 »

Check out Game Play/Design, I've just posted a new topic.. I could do with your input and testing of the new version..

To answer your questions tho:

a) Graphics are coming from RPG Maker 2000 sites, I've listed the resources I'm using in a thread over in Game Play/Design

b) Scripting, yep.. was going to plump for some XML based event->response thing for ingame stuff. The scripting for the character conversations is a second dialect.. or will be Smiley

c) Client<->Server is currently planned to be an order based system although I'm starting to wonder about the viability of this given the response in the other thread...

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #58 - Posted 2004-03-01 10:45:15 »

Yay, 45+ fps on my work machine which is:

1Ghz, 512MB, Intel(4) 82815 Graphics Controller (read terrible), Win2K.

Playable on this piece of rubbish, can't be bad.  Grin

Kev

Offline javawillie

Junior Member




Hola, Paco.


« Reply #59 - Posted 2004-03-04 05:42:42 »

Hm, I get only 30 FPS on P3 1.13Ghz with 512MB RAM. Not the most up to date machine but should get more than 30 FPS?  The video card I have is GeForce2 Go.  Might anybody have a suggestion what I can do to improve the frame rate?

Thanks!
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