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  Technetium - A realistic voxel game  (Read 21133 times)
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Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Posted 2015-03-02 02:36:17 »

Hello fellow Java Gamers!
 
    This is the sandbox game Team Technic has been working on for a long time now. I present to you,

    Our goal in the end is to have a voxel game with realistic physics and reactions similar to The Powder Toy and other falling sand games. Right now, it is nowhere near playable but we think people should now about this. We are thinking that it will be in alpha around this June or July 2016. Right now it is just a skeleton but soon it will be much more!


     Current Features
Terrain Based on a Perlin Height Map
Textures smoothed by a Blend Map
3rd Person Camera View
1st Person Camera View (Broken)
A hotbar
Compatibility with .obj models
    
     What we are working on
Fixed/Better collisions
Fixed first person view
Terrain destruction/construction
Procedurally generated terrain and blend maps
More simple textures
Voxel Engine

     The Team
Alex Miccolis - Project Founder
Joao Lourenco - Main Coder
James Birtles AKA UnwrittenFun - Coder

     Media
<a href="http://www.youtube.com/v/QocOkK2nlbU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/QocOkK2nlbU?version=3&amp;hl=en_US&amp;start=</a>

<a href="http://www.youtube.com/v/ds53JE6sQts?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ds53JE6sQts?version=3&amp;hl=en_US&amp;start=</a>
Offline Ecumene

JGO Kernel


Medals: 184
Projects: 3
Exp: 8 years


I did not hit her! I did not!


« Reply #1 - Posted 2015-03-02 03:09:54 »

Well, that was embarrassing...

You can always just edit it, see the right next to reply

Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #2 - Posted 2015-03-02 03:11:27 »

Well, I'm an idiot. I fixed it. Tongue
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Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #3 - Posted 2015-03-02 08:49:21 »

Just looks like a tech demo of a voxel engine, nothing new here.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2015-03-02 08:49:59 »

I was just thinking it doesn't actually look like voxels at all?

Cheers,

Kev

Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #5 - Posted 2015-03-02 09:04:10 »

    ...voxel game...

Where the voxels at, brah?

How am I? Tough question, since emotions are confusing as heck Tongue
Offline ziozio
« Reply #6 - Posted 2015-03-02 09:19:51 »

tech demo / non voxel lookey likey or not I think the second video still visually looks good, so congratulations on that. I look forward to seeing how this pans out in the future.

@Gibbo3771 - I think the point of the WIP is forum is to post "work in progress" games and this is the very start of a work in progress game. All games start of as tech demo like programs because that is how you progressively develop things, they become more game like during the development process as you add features. I think your comment was a little rude, it may not be anything new at the moment but at least give them a chance, they stated a June / July time for an Alpha of the game which gives them plenty of time to add things. It may eventually be just another pile of crap but you are judging it at an early stage.
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #7 - Posted 2015-03-02 09:49:45 »

@Gibbo3771 - I think the point of the WIP is forum is to post "work in progress" games and this is the very start of a work in progress game. All games start of as tech demo like programs because that is how you progressively develop things, they become more game like during the development process as you add features. I think your comment was a little rude, it may not be anything new at the moment but at least give them a chance, they stated a June / July time for an Alpha of the game which gives them plenty of time to add things. It may eventually be just another pile of crap but you are judging it at an early stage.

I reserve the right to judge, everyone does. Maybe I was a bit rude yes, but the concept is nothing new and posting it in such an early state is kind of pointless.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #8 - Posted 2015-03-02 12:04:25 »

Yeah... The voxel engine isn't really working yet. Another video will be uploaded once it is though!
Offline Opiop
« Reply #9 - Posted 2015-03-02 15:08:23 »

Your team name really threw me off there for a second. Maybe you should consider a name change, the popular Minecraft mod pack (mod? can't remember) Technic is likely to confuse people and think that the people who made the Technic pack are now making a voxel game.
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Offline Ecumene

JGO Kernel


Medals: 184
Projects: 3
Exp: 8 years


I did not hit her! I did not!


« Reply #10 - Posted 2015-03-06 15:40:49 »

I've been looking this over, and your game looks exactly like ThinMatrix's tutorial
https://www.youtube.com/watch?v=yGjMzIePKNQ&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP&index=20

Tutorials are always great to learn, but when it comes to real game development, you need to understand that tutorials can only get you so far. If your game doesn't have a voxel engine, or the intended game mechanics after a month of development. Stop making it, and make something smaller.

Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #11 - Posted 2015-06-21 02:52:18 »

Update: The project is not dead but I have been incredibly busy and haven't had time to work on this.
Hopefully, we can get the world generation and voxel engine working soon. I'll post another video when those are done.
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #12 - Posted 2015-06-21 11:18:24 »

Honestly, I'd prefer it to be dead, because it looks EXACTLY like ThinMatrix's tutorial, but whatever.

How am I? Tough question, since emotions are confusing as heck Tongue
Offline TeamTechnic

Senior Newbie


Exp: 3 years



« Reply #13 - Posted 2015-06-21 11:34:28 »

Honestly, I'd prefer it to be dead, because it looks EXACTLY like ThinMatrix's tutorial, but whatever.
Wow! Thanks for the positive feedback! It really motivates us to make this game better! Emo
Offline GNecro1
« Reply #14 - Posted 2015-06-21 12:19:25 »

Copying code is not making a game  Cranky ... Don't do that, be original Tongue

Java freak! Cheesy
Offline CommanderKeith
« Reply #15 - Posted 2015-06-21 13:17:56 »

Honestly, I'd prefer it to be dead, because it looks EXACTLY like ThinMatrix's tutorial, but whatever.
Try to give constructive criticism. Comments like this bring down the tone of the forum.
One of the many good things about this community is that people who have nothing nice to say know how to keep it to themselves.

Offline minigame

Senior Devvie


Medals: 14
Projects: 1


LWJGLException


« Reply #16 - Posted 2015-06-27 02:08:36 »

I've been looking this over, and your game looks exactly like ThinMatrix's tutorial
https://www.youtube.com/watch?v=yGjMzIePKNQ&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP&index=20
I was going to say that myself.

@OP: You need to implement distance based rendering for those "floating props" it looks extremely amateur with the current setup. Also, if you're trying to make a voxel game I would suggest at least using a flat terrain (if you're using a heightmap just set it all to the same color value or whatever - if you're using a .obj file then maybe google "Nemesis terrain gen" and simply generate a flat terrain object model)
For a voxel game you need a solid understanding of 3d/vector math... It's mostly just numbers. Anyways not to be rude but it seems that your team is lacking all of the experience required to actually create a 3D game so why not find a more suitable code base and take it from there? Here's an example of a game which is powered almost entirely by vector structures and if you implemented a cube class - then you'd be on the right path. The only downside is that the game uses immediate mode and is only good for playing around with and definitely not a production game - but I would recommend using this just to get the hang of basic 3d mathematics
https://www.youtube.com/watch?v=O0xtgfcxcq0

while (!deadFromWork) {
    if (hasItem("Dry Erase Board")) {
        chanceOfSuccess++;// Based on a true story..
    }
}
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