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  Cell shading with Java3D  (Read 1189 times)
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Offline DrQuincy

Junior Member




Vwls hv bn bnnd!


« Posted 2004-02-20 08:43:57 »

Hi,

Is Java3D capable of cell shading?  (Like Lesson 37 of the nehe OpenG? tutorials?

Thanks
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-02-20 11:14:46 »

Shawn Kendall showed a cell shading demo at JavaOne.

IIRC it relies on creating geometry for the edges.

For that, it has been extraordinary quick!

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline shawnkendall

Senior Member




Apathy Error: Don't bother striking any key.


« Reply #2 - Posted 2004-02-20 22:23:52 »

Yeah it's cake :-)

Just do it as it would be done in OpenGL but in a GeometryUpdater for the shaded texture part. (u texture coordintate = Vertex Normal dot to the Light Direction Vector)

The outline is just a wireframe of the model, draw thicker, no texture, and with front face culling on.

That was the quicky, have to check the papers from more if ya need it.

Shawn Kendall
Full Sail Real World Education
Immediate Mode Interactive, LLC
<A HREF="http://cosmic-game-engine.blogspot.com/">Cosmic Game Engine Dev Journal</a>
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Legends of Yore - The Casual Retro Roguelike
Offline DrQuincy

Junior Member




Vwls hv bn bnnd!


« Reply #3 - Posted 2004-02-21 08:54:57 »

Thank! Smiley

I'll look into it.
Offline Java Cool Dude

Senior Member




Java forever


« Reply #4 - Posted 2004-02-21 14:24:05 »

I have a demo right  here if you care Wink
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