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  Greensandbox. Voxel tarrain engine  (Read 3372 times)
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Offline dd2012

Junior Newbie

Medals: 6

« Posted 2015-01-28 21:06:31 »

Hi all

I just would like to show my small voxel terrain engine. In my opinion it is 'cube world' because this engine is based on voxels.  
At this moment I have implemented following features:

- JOGL render + basic GLSL shaders
- smooth voxel terrain (marching cubes)
- client/server network architecture
- multiplayer
- chunk management
- wavefront obj model rendering

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

also I have lot of bugs and unfinished features

- not optimized mesh and as a result low performance
- problems with calculating normals in marching cubes
- physics is not finished
- no sound
- no lighting
- no day/night
- no weather
- craft system is not finished

But my biggest problem is textures, sounds and 3d models.
Unfortunately I have zero gamedev expirience (I am java/ERP/web/jboss developer) and I use the free texture/models which downloaded from internet.
I hope I can solve this problem in a future. May be I can find 3d modeller or something else.

Offline Lucasmontec

Junior Devvie

Medals: 3
Exp: 5 years

« Reply #1 - Posted 2015-04-27 08:40:11 »

This looks nice! Do you plan to open the code?
Also, this is more of a game than an engine...
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