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  [Android] Crazy Shooter - Shoot'em up & Pixel art  (Read 12270 times)
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Offline oasix

Junior Devvie


Medals: 6
Projects: 3



« Posted 2015-01-23 15:55:26 »




GENERAL INFORMATION
I'm 25 , I 'm currently retraining to become a software developer designer. At the same time as my year of study for my retraining, I decided to have a personal project :Conception of an Android game .
I'm not too used to post messages on forums, I decided to start with the presentation of this game!

DESCRIPTION
Crazy Shooter is a pixelated shoot'em up, fun, chaotic and explosive.
▶The aim is to finish all levels to eradicate all forms of life. Many creatures are waiting for you and even many bosses.
▶You will unlock new weapons like the assault rifle, laser gun, bazooka, flame throwers and more!
▶You will earn talent points for your character according to the levels earned to customize his abilities.

SCREENSHOTS



FEATURES
● High tempo
● Unlockable weapons
● Talent points to win
● New Worlds to unlock
● Unique boss
● Explosive Barrels
● LifeBox
● Gold coins to collect
● Superb 8-bit soundtrack (made by http://mathijswiermans.com/)

DOWNLOAD LINK


DOWNLOAD ON PLAY STORE : https://play.google.com/store/apps/details?id=com.oasix.crazyshooter.android

ABOUT THE DEVELOPMENT
The game is developed with LibGDXlibrary : libgdx.badlogicgames.com It is a Java Framework for multiplatform development : Desktop / Android / Blackberry / iOS / HTML5. I only release the Android version because iOS license is too expensive.

I took about four months to complete this game (graphics, code , tests) , working mainly in the evening. The big problem has been the graphics ( because I have not a very good level). I took a lot of time on the code architecture, that will allow me adding functionality rather easily.

OTHER
I'm waiting for your return with impatience !
Offline junkdog
« Reply #1 - Posted 2015-01-23 16:31:52 »

That looks really impressive! You ought to provide the youtube video in this post (the one you've featured on the Play store page); gameplay video > screenshots.

Personally, I can't stand playing twitchy games on my phone or tablet. Any chance you could provide an executable jar for desktops too? I'll take it for a spin on tablet when I return home though.

Edit: sorry, missed the youtube link... damned weekdays.

artemis-odb: bugfixing and performance optimized fork of artemis ECS
Offline NegativeZero

JGO Kernel


Medals: 329
Exp: 1 month or less


Zero but not.


« Reply #2 - Posted 2015-01-27 02:12:58 »



Err... You are aware that you have pretty much plagiarized from puppygames with the man in the corner... right?
You have almost made a direct copy of this:


What's funny is that you've ripped off of the most senior developer(s?*) on the forums.
And when you rip off of one person... the question about how many other people you've ripped off of arises.
Looking at your screenshots, you've got a severe mismash of art styles: between the detailed and noisy art style in the backgrounds of the pink one, the extremely inconsistent pixel size and the oddly outlined platforms, it makes me wonder if you actually produced any original art during this game, or whether you simply made slight copies of stuff that many other people have made?

If you want to retain credibility as a gamdev, you really do not want to be stealing art. It is disgusting to do, especially since you're profiting off of this game through ads.

*Off topic: is Riven still with puppygames? Was that even a thing or am I slightly delirious?

EDIT: Turns out some people over at TigSource already mentioned how much Path to the Sky "happens" to look a lot like your game.



Path to the Sky (click for full res)


Crazy Shooter

EDIT 2: Better comparisions

You can see that the palette is pretty much cloned from the middle one, along with the trees and the hanging down ladder.

It's borderline fraudulent to use this really nice artwork to draw people into your game with the promise of quality that you obviously cannot deliver yourself.

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Legends of Yore - The Casual Retro Roguelike
Offline oasix

Junior Devvie


Medals: 6
Projects: 3



« Reply #3 - Posted 2015-01-27 13:41:47 »

It was not my goal to plagiarize anyone. I had not made ​​a copy as you said but few drawing test:
https://d082ba41fa0123fbf5823386af5dd70f0bee4850.googledrive.com/host/0B8Yxfc88upiYaHlqX3RZT0lZems/scientist.png
I put an oldier version which is no more similar.

About the background, you are watching a working image that does not represent the final background. I did not think that color palette was not reproducible.
Anyway I just changed the color palette today for no more questions.
I do not think there is much resemblance now...


Offline Mike

« JGO Spiffy Duke »


Medals: 149
Projects: 1
Exp: 6 years


Java guru wannabe


« Reply #4 - Posted 2015-01-27 13:57:08 »

Err... You are aware that you have pretty much plagiarized from puppygames with the man in the corner... right?
While there are similarities I wouldn't say it is enough to be plagiarized.

*Off topic: is Riven still with puppygames? Was that even a thing or am I slightly delirious?
Nope, but he was working for them in the past indeed. Smiley

It's borderline fraudulent to use this really nice artwork to draw people into your game with the promise of quality that you obviously cannot deliver yourself.
If it indeed is straight away copied then Oasix should keep the game for himself until he can switch out the graphics for something he created himself. I don't mind copying things off the internet if it is a game that you're playing with a friend, but if you publish it on several forums you should make sure that all the art is either under a free to use license or owned by yourself.

Also, this game doesn't belong in featured games (you shouldn't create games in this section, you can create it in the showcase section and then a moderator will move it to featured if it is good enough).

Mike

My current game, Minecraft meets Farmville and goes online Smiley
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Offline Lucasmontec

Junior Devvie


Medals: 3
Exp: 5 years



« Reply #5 - Posted 2015-04-26 23:42:54 »

Your game looks nice. Sounds nice. You just need to polish it a bit more before releasing it. You can jump so high in the first level you can see behind the background. Some times the movement glitches and enemies hit you when you are not near. The end level check is delaying a lot (maybe an enemy got stuck?). Well, just some tips. Polish a bit more and get your own art before publishing it to the google play store.
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