Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (767)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (854)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  2d Text and Picture renderer  (Read 1615 times)
0 Members and 1 Guest are viewing this topic.
Offline wxwsk8er

Senior Newbie


Exp: 1 year



« Posted 2015-01-16 20:38:20 »

Hey guys,

I know it sounds really stupid  persecutioncomplex, but I don't know how to render 2d text. I looked on a few places but could'nt find anything.

Can someone point me to a tutorial or something of the sort?

Thanks!
Offline CopyableCougar4
« Reply #1 - Posted 2015-01-16 20:40:42 »

Check out Slick2D's code: https://bitbucket.org/kevglass/slick/src/c0e4b96798d1c5b1969a26cb62eb7489d701ca6f/trunk/Slick/src/org/newdawn/slick/TrueTypeFont.java?at=default

Basically you draw your font to an image and keep track of the texture region for each character, and then draw each character when you need them.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline wxwsk8er

Senior Newbie


Exp: 1 year



« Reply #2 - Posted 2015-01-16 20:44:30 »

Ok, figured it out, but I have an issue.

I have a 1st person camera set up. But when I look around the text disappears.

How do I get it to maintain it's position on the screen no matter what?

Camera control: http://pastebin.java-gaming.org/e8f708e821b17
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CopyableCougar4
« Reply #3 - Posted 2015-01-16 20:47:44 »

I'm not very familar with 3d, but maybe add a
GL11.glPushMatrix()
in your
lookThrough()
and then before you render text do
GL11.glPopMatrix()
. Then you should be back to typical 2d projection. Again, I'm not familiar with 3d, so if I'm wrong, someone please correct me.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline wxwsk8er

Senior Newbie


Exp: 1 year



« Reply #4 - Posted 2015-01-16 21:42:29 »

Ok, new issue!

Now my voxels don't render!

Heres my main class code: http://pastebin.java-gaming.org/8f70e928b171d
Offline trollwarrior1
« Reply #5 - Posted 2015-01-16 21:49:28 »

Speaking from my experience, text is really hard to render the way I want to. People really seem to underestimate the amount of stuff required to render text properly. Its kinda of taken for granted in my opinion. Then again, this is just my opinion.

So its nothing stupid if you don't know how to render text properly to me.
Offline CopyableCougar4
« Reply #6 - Posted 2015-01-16 22:15:44 »

Try adding
glLoadIdentity()
to the beginning of your loop. Another idea is to switch
render()
and
renderForeground()
. If that doesn't work, then posting the BlockRenderer class code will help see if there is another isse.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (1278 views)
2018-06-10 19:43:48

EgonOlsen (1147 views)
2018-06-10 19:43:44

EgonOlsen (881 views)
2018-06-10 19:43:20

DesertCoockie (1291 views)
2018-05-13 18:23:11

nelsongames (1106 views)
2018-04-24 18:15:36

nelsongames (1337 views)
2018-04-24 18:14:32

ivj94 (2077 views)
2018-03-24 14:47:39

ivj94 (1231 views)
2018-03-24 14:46:31

ivj94 (2188 views)
2018-03-24 14:43:53

Solater (798 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!