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  2d Text and Picture renderer  (Read 1319 times)
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Offline wxwsk8er

Senior Newbie


Exp: 1 year



« Posted 2015-01-16 20:38:20 »

Hey guys,

I know it sounds really stupid  persecutioncomplex, but I don't know how to render 2d text. I looked on a few places but could'nt find anything.

Can someone point me to a tutorial or something of the sort?

Thanks!
Offline CopyableCougar4
« Reply #1 - Posted 2015-01-16 20:40:42 »

Check out Slick2D's code: https://bitbucket.org/kevglass/slick/src/c0e4b96798d1c5b1969a26cb62eb7489d701ca6f/trunk/Slick/src/org/newdawn/slick/TrueTypeFont.java?at=default

Basically you draw your font to an image and keep track of the texture region for each character, and then draw each character when you need them.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline wxwsk8er

Senior Newbie


Exp: 1 year



« Reply #2 - Posted 2015-01-16 20:44:30 »

Ok, figured it out, but I have an issue.

I have a 1st person camera set up. But when I look around the text disappears.

How do I get it to maintain it's position on the screen no matter what?

Camera control: http://pastebin.java-gaming.org/e8f708e821b17
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Offline CopyableCougar4
« Reply #3 - Posted 2015-01-16 20:47:44 »

I'm not very familar with 3d, but maybe add a
GL11.glPushMatrix()
in your
lookThrough()
and then before you render text do
GL11.glPopMatrix()
. Then you should be back to typical 2d projection. Again, I'm not familiar with 3d, so if I'm wrong, someone please correct me.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline wxwsk8er

Senior Newbie


Exp: 1 year



« Reply #4 - Posted 2015-01-16 21:42:29 »

Ok, new issue!

Now my voxels don't render!

Heres my main class code: http://pastebin.java-gaming.org/8f70e928b171d
Offline trollwarrior1
« Reply #5 - Posted 2015-01-16 21:49:28 »

Speaking from my experience, text is really hard to render the way I want to. People really seem to underestimate the amount of stuff required to render text properly. Its kinda of taken for granted in my opinion. Then again, this is just my opinion.

So its nothing stupid if you don't know how to render text properly to me.
Offline CopyableCougar4
« Reply #6 - Posted 2015-01-16 22:15:44 »

Try adding
glLoadIdentity()
to the beginning of your loop. Another idea is to switch
render()
and
renderForeground()
. If that doesn't work, then posting the BlockRenderer class code will help see if there is another isse.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
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