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  Voxel Engine written in Kotlin + libGDX  (Read 6753 times)
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Offline jrenner
« Posted 2015-01-09 02:45:14 »

Now that it's not cool anymore, I spent the last week writing a simple voxel engine.

The interesting thing about it is that it's written in Kotlin.

It makes use of libgdx and I've put it up on github:

https://github.com/jrenner/kotlin-voxel

Offline MrPizzaCake

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Hello, another wonderful human being :)


« Reply #1 - Posted 2015-01-09 14:51:56 »

"All game-engines will be moved to Archived Projects"
-Riven, administrator of JGO

How am I? Tough question, since emotions are confusing as heck Tongue
Offline BurntPizza

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« Reply #2 - Posted 2015-01-09 15:36:26 »

"All engines, libraries and frameworks will be moved to Archived Projects"
-Riven, administrator of JGO

Only "game engines." This would be Cube World Projects, maybe.
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Offline MrPizzaCake

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Hello, another wonderful human being :)


« Reply #3 - Posted 2015-01-09 15:39:55 »

"All engines, libraries and frameworks will be moved to Archived Projects"
-Riven, administrator of JGO

Only "game engines." This would be Cube World Projects, maybe.
Sorry, corrected it. Well maybe, but it has all characteristics of an engine, and even the OP described it as one, so I don't know.

How am I? Tough question, since emotions are confusing as heck Tongue
Offline jrenner
« Reply #4 - Posted 2015-01-10 06:11:38 »

Yes, it looks like this should be moved to Cube world projects, not sure how to do that.
Offline HeroesGraveDev

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« Reply #5 - Posted 2015-01-10 06:12:59 »

A mod will do that if they feel the need.

Offline Jimmt
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« Reply #6 - Posted 2015-01-10 17:17:32 »

Moved Smiley
Offline Zaneris

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« Reply #7 - Posted 2015-07-02 00:38:39 »

Was bored and started paraphrasing this into Java back from Kotlin... Lol

https://github.com/Zaneris/Tranquil

Right now it just builds the mesh and renders a single chunk, no complex terrain generation yet, good starting point for others though since it's only using color and position for the shaders, vs texture and normals.



Offline Zaneris

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« Reply #8 - Posted 2015-07-03 04:48:06 »

Updated the "port" with some basic terrain generation and texture support.
https://github.com/Zaneris/Tranquil

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