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  2015 Game Development Goals  (Read 16599 times)
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Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Posted 2014-12-31 18:10:09 »

Well here we are at the brim of a new year!

I'm sure we have all started and finished many projects in 2014. We have learned and grown much as developers.

Personally, I have achieved so much more than I expected when 2014 started!

This year my goal is to top any past achievements by completing a full fledged game that is worthy of a player base.

How much have you grown? What are your 2015 goals?

Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1 - Posted 2014-12-31 18:48:27 »

I've grown substantially over the year I think. Mainly in just raw programming skills, I've dedicated a lot of time to learning and I've probably quadrupled my skills from what they were back in February when I started project "SixtyGig", then moved on the Retro-Pixel Castles in May. It's been a crazy ride, I've spent (easily) 8-10 hours a day, nearly every day since February advancing my programming knowledge, and it has finally started paying off as of October. Smiley

How much have you grown? What are your 2015 goals?

My one and only goal:
Finish and move Retro-Pixel Castles out of Early Access before 2016. Wink

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Mr.CodeIt

Senior Devvie


Medals: 2
Projects: 1



« Reply #2 - Posted 2014-12-31 18:54:37 »

As the year ended I realized my full potential (because of tafsj). I wish to show my ability and polish a different kind of game. Every time I started a project and got into it, someone on JGO had already created it and better.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #3 - Posted 2014-12-31 19:12:23 »

I've grown substantially over the year I think. I've spent (easily) 8-10 hours a day, nearly every day...

This is exactly how I've been this past year as well. The progress shows!

Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #4 - Posted 2014-12-31 19:13:05 »

I learned most of the important things about OpenGL, improved my math skills (but quaternions are still hard for me), started learning how to make music, learned (slightly more than) basics of Ruby, Python, Lua, C#, C/C++, and hacked together an interpreter of a little "language" I made. Pretty successful year, as far as I can say. I learned a ton of stuff. I still have a lot more to learn, though!
And, most importantly, I joined the awesome community here!

Next year I plan to make my project be an actual game (rather than only a rendering engine with some input (porting to LWJGL 3 took a little time)), and bring it to what could be considered an alpha.

How am I? Tough question, since emotions are confusing as heck Tongue
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #5 - Posted 2015-01-01 00:04:39 »

In 2014 I put 3 apps on Google Play, wrote an AI system and got terrain generation working the way I want it. I figured out what games I want to make, came up with a solid new game concept. I invented a new markup language and the essentials of a 3D modelling language. My goal for this year is to get to 1000 downloads of Verbal and to get to a playable demo of Fog.

Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #6 - Posted 2015-01-01 00:29:15 »

My goal for this year is to get to 1000 downloads of Verbal and to get to a playable demo of Fog.

Is Verbal a free app? I'm not in the mobile market, but isn't 1,000 downloads a bit low for an entire year? That's only around 3~ downloads a day? Shocked

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline actual

JGO Coder


Medals: 25



« Reply #7 - Posted 2015-01-01 00:31:24 »

In 2014, I gained a lot of knowledge but also wasted a lot of time trying to build half-assed frameworks and tools rather than building a game. My main learnings from 2014 are:

  • Abstraction and indirection is something you add only when there is a concrete, tangible reason to do so. I blew way too many cycles trying to understand my own code because it was over-engineered up front.
  • I need to plan better and have time lines for things. Otherwise I just work on a little of this and a little of that and nothing gets done.
  • I really prefer Intellij to eclipse or netbeans. It's code completion and suggestions are awesome
  • All of the big 3 IDEs make dependency and source management overly complicated by hiding things behind menu choices and pop up windows.

So for 2015, I have the following goals:
  • Have my Cribbage game ready to deploy on Android before the end of the year. I have been putting together some milestones for each month, that I am going to try to hold myself to.
  • Make progress on my space fleet sim. This is the big game that has been in my head and in various pieces for a while now. I am thinking of making as small and simplified version as possible so that I can actually have something playable.


Offline CopyableCougar4
« Reply #8 - Posted 2015-01-01 00:32:09 »

My goal for this year is to get to 1000 downloads of Verbal and to get to a playable demo of Fog.

Is Verbal a free app? I'm not in the mobile market, but isn't 1,000 downloads a bit low for an entire year? That's only around 3~ downloads a day? Shocked

I think that goal is based on current download counts. From November 29 - now there were 50 - 100 downloads, so multiplying that by 12 is a pretty reasonable goal.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #9 - Posted 2015-01-01 00:37:52 »

I need to iron out some bugs, add a third game mode, and add some social aspects, then I will actually do some promotion of Verbal.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #10 - Posted 2015-01-01 00:44:31 »

In 2015 I want to actually fully understand how to use Opengl , it's fun to get into. I also want to stay motivated on my current project SOLIS , development has really sped up as java begins to come back to me, I have also gained a lot of understanding and thinking about efficiency when programming (but not premature) to make my project achieve 2000fps constantly instead of ugh 100.
I do think one of the things I need to work on this year is with my geometry , I currently struggle when in tutorials they give normals and all these other values that I have absolutely no clue about.

The main blockage for this will be my GCSE's and transition into 6th form I will have a lot of time during the summer (12 weeks I believe) but during that I am going to learn electronics as im doing AS and A2 courses on it plus general stress from other attributes. I do hope to get my current project to a standard so that I can sell it so I can help with tuition fees.

It's going to be an Ok year with a lot of ups and downs but yer it will be good for game development.
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #11 - Posted 2015-01-01 00:49:41 »

At the start of 2014 I was just beginning to learn Rust. By now nearly all of my projects are written in it. I've a written a library that gets rid of lots of OpenGL boilerplate (through a clever compiler plugin that generates shader/vbo bindings from the fields of a struct) and an entity component system framework, along with 2 games for Ludum Dares.

Additionally, I did a major refactor of Paint.JAVA (now Spade), and the framework is hopefully stable enough to support a 1.0 release as is (editor functions on the other hand, have a bit of work to go).

Next This year I hope to get Guardian (rewritten in Rust) to a nice playable state, release Spade 1.0 (and hopefully a few versions after that).
With my new PC I have a graphics card and drivers that properly support OpenGL 3.1+ (Before I was stuck on 3.0), I should be able to learn a few more modern OpenGL features.

Non-gamedev related I want to focus a bit on my fitness. I've started jogging 3-6km on some mornings over the last month or two but I think I can do better.

Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #12 - Posted 2015-01-01 04:17:47 »

What I did in 2014:
- Worked trough 17 iterations of my game-engine, out of a total of ~40 iterations (I lost count!) troughout the year.
- Spent the last 3 weeks playing around with JavaFX. Realized last week that I hate it.
- Stopped work on all sideprojects, no matter how small or important. No more constant tinkering, had enough of that! (~150 project folders... wat O_O)

What I am going to do in 2015:
- Follow my masterplan and actually fully implement the base of my game-engine. (The masterplan has 300+ pages... what am I doing with my life? Ah hell, its fun!)
- Resume work on my Minecraft-Mod. (Minecraft-Forge for 1.8 is taking a bit too long...)
- Get more sleep. -.-

Have a nice day and a happy new year!

The cake is probably a lie... but it's a delicious lie!
Offline kpars
« Reply #13 - Posted 2015-01-01 05:01:49 »

Nice progress everybody!

What I did in 2014:
- Worked on Mercury's development, helped prepare it for beta
- Finished my Doom-inspired engine and also ported it to Java
- Finished another Ludum Dare competition

What I hope to do in 2015:
- Release the first beta version of Mercury (most likely within January)
- Finish and release my Doom-inspired game
- Come out to my family and friends Smiley

I can't believe how quickly 2014 has gone by. I hope you all have an excellent new year.

I hope everybody on JGO will make the best out of this year. It's a shame seeing so many projects start and then fail after the first couple weeks of their development. To everybody here, please use your time wisely. Dedicate this year to something big, something you know you will be proud of by the time 2016 rolls around.

Cya all in 2015!
- Jev
Offline CommanderKeith
« Reply #14 - Posted 2015-01-01 05:23:51 »

Over 2014 I was happy to learn novice-level html, javascript, SQL, linux and tomcat java enterprise edition and java server pages. Game-wise I made little progress but that's fine, I think these broad web development related skills will come in handy for games eventually. 

For 2015 I plan to learn about openCL and openGL. I recently discovered that this will require me to learn C which I'm quite excited and scared about.

It's nice to see so many new folk at JGO, and the older people still contributing interesting insights. Happy new year everyone  Smiley

Offline CopyableCougar4
« Reply #15 - Posted 2015-01-01 05:24:31 »

What I did in 2014:
  • Learned some basic matrix and vector math
  • Learned how the translation and projection commands in lwjgl worked
  • Learned OpenGL 3 vertex buffer objects work and how to apply matrices in shaders
  • Learned how to render true-type-fonts with immediate mode, then with ARB vertex buffer objects, then with OpenGL 3 vertex array objects
  • Tried LibGDX and decided I don't like how much code goes into rendering objects like buttons
  • Got the 6th edition OpenGL superbible
  • Rebuilt a computer (not completely, the motherboard and PSU were already installed)
  • Made my personal website (until the company went bankrupt)
  • Learned many different ways to handle polygon intersection
  • Made a UI library for myself
  • Made some Bukkit plugins and made ~$40 doing so
  • Saw one of my Bukkit plugins reach 10k downloads
  • Planned a game
  • and made many projects that I abandoned but learned a lot and had fun while they lasted

Hopes for 2015:
  • Finish an actual game (I have the plan and some code snippets)
  • Learn JNI
  • Make some better graphics
  • Learn all I can about Java, C, C++, OpenGL, PHP, and any other languages I decide to explore

Happy New Year!

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline kpars
« Reply #16 - Posted 2015-01-01 05:24:57 »

I recently discovered that this will require me to learn C which I'm quite excited and scared about.

You don't necessarily have to know C/C++ to learn OpenGL, though some guides may require you to understand the basic syntax.

There's nothing really scary about it. Smiley

- Jev
Offline CopyableCougar4
« Reply #17 - Posted 2015-01-01 05:27:05 »

I recently discovered that this will require me to learn C which I'm quite excited and scared about.

You don't necessary have to know C/C++ to learn OpenGL, though some guides may require you to understand the basic syntax.

There's nothing really scary about it. Smiley

- Jev

Well I suppose if you use LWJGL you don't, but if you do it all in C/C++ you do Tongue

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline kpars
« Reply #18 - Posted 2015-01-01 05:30:11 »

You could've mentioned that in your post. Tongue

If you need a guide, I highly recommend reading the OpenGL SuperBible. Excellent learning resource.
Have fun!

- Jev
Offline Elsealabs
« Reply #19 - Posted 2015-01-01 05:32:11 »

It's really nice to able to read everyone's accomplishments and what they hope to achieve this upcoming year. It's about to be midnight here, so I guess I'll do one as well.

- Come out to my family and friends Smiley

Also, I wish you luck on this!

What I did in 2014
- Made virtual tour software for my school's website
- Did a bit of freelance (web development + small javascript (ew) apps)
- Did my first team programming (git, merging, todo list, etc) work on a Planning program

What I want to do in 2015
- Learn LibGDX and Box2D, and other related components thoroughly
- Actually finish my game, learning concepts along the way
- Implement more professional design patterns in my game
- Successfully release a game on Android
- Do more freelance
- And maybe turn in my assignments on time!

I want to really attempt to focus on game design and focus on learning that in great detail. Especially LibGDX and Box2D. I want to get to the point where I can come up with an idea and roll with it, instead of having to look up every little thing as I go. I will attempt to learn all these topics by creating Ghostr and learning along the way.

Can't wait to read more of everyone else's accomplishments and wishes. 29 minutes till' new years here!

Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #20 - Posted 2015-01-01 05:43:20 »

Welcome to 2015 boys! Let the journey begin!

Offline Slyth2727
« Reply #21 - Posted 2015-01-01 08:18:50 »

I'd post something but I know I wouldn't get it done.
Offline kpars
« Reply #22 - Posted 2015-01-01 08:32:28 »

I'd post something but I know I wouldn't get it done.

Not with that attitude you won't.

- Jev
Offline SHC
« Reply #23 - Posted 2015-01-01 09:20:08 »

I would like to start with my plans I wanted to do in 2014, I posted them here

Quote from: SHC
What will I achieve in 2014

  • Complete my GameForge application
  • Learn Compiler Design (It's our subject but I'm unable to understand concepts like Symbol Tables)
  • Make FontPacker Cross-Platform using MONO
  • Develop more games (I'll try to be in LudumDare this year)
  • Rewrite my tutorials for LWJGL 3.0
  • Make my own voxel engine
  • Learn some hacking too
  • Make a cross-platform cross-language game engine in both 2D and 3D
  • Make my own ActionScript like toy language

And many more....

I had made a lot of plans, but I only managed to achieve some of them, I managed to participate in Ludum Dare, and I also made by game engine, SilenceEngine. I tried to understand Compiler Design, but despite of having it as a subject, I only managed myself to pass the examination. For the next thing, FontPacker, I managed to get it running on Linux, but not on OS X, because Mono on OS X is very very limited in GUI toolkits, I was lazy to rewrite using MonoMac.

I did some things that are not on my plan though, I started to use LWJGL3 first for an engine, before anyone switched it. And now, I'm writing my LWJGL Tutorials in LWJGL 3 after one year after I planned to do. One more good achievement was that I understood how should I reply to others, after all English isn't my native language, I think I should still keep learning English, I sometimes still had to use Dictionary when talking to some people here.

So, yeah, I know past is past, I should move on into 2015, in fact, 2015 already arrived. Here is my new list of things I think I will be doing in 2015.

  • Make more games with SilenceEngine
  • Follow TheBennyBox's 3D Physics Engine series completely
  • Learn more modern OpenGL (4+)
  • Participate in Ludum Dare again (it's on April 17th)
  • Participare in TAFSJ again
  • Get more cool ideas  Wink

2014 has given me both good, and bad, and the same will be the case of everyone, let's forget the bad, remember the good, and be happy and successful always.. So guys, what are your goals?

Offline CommanderKeith
« Reply #24 - Posted 2015-01-01 09:34:53 »

I recently discovered that this will require me to learn C which I'm quite excited and scared about.

You don't necessary have to know C/C++ to learn OpenGL, though some guides may require you to understand the basic syntax.
- Jev

I've read that openCL computation kernels are programmed in C99. From wikipedia: http://en.wikipedia.org/wiki/OpenCL#OpenCL_C_language
Quote
The programming language used to write computation kernels is called OpenCL C and is based on C99

As are openGL shaders. From wikipedia: http://en.wikipedia.org/wiki/OpenGL_Shading_Language
Quote
OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language.

Cheers,
Keith

Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #25 - Posted 2015-01-01 11:53:29 »

2014 has been a good and bad year for me, like every other year!

What I did in 2014

  • I got passed the programming learning "wall"
  • I released a Space Invaders clone that is polished, I am happy with it (greatly)
  • I joined JumpButton Studio and met some of the most interesting people
  • Got accepted onto first year HND Computer Games Development at Edinburgh College
  • Learned C# in like a week (mostly syntax differences and some extra nice stuff, lamdas)
  • I developed and released Viking Dodge under JBS (all credits in thread)
  • I got reunited with my cousin whom I was great friends with 10 year ago, we are now designing a game together (he is a C/C++/Java/Haskell/Python programmer)
  • Acquired myself a new mountain bike in an attempt to get "back in the game" after an injury last year that has left be a terrified of jumps

What I plan to do in 2015

  • Patch and update Viking Dodge with fixes/features over the course of the year
  • Plan and develop JBS' next release
  • Visit France and got biking in the Alps
  • Continue on to second year of my HND course
  • Get a better job and tell my boss to stuff it
  • Hopefully plan the wedding with the other half and get a date sorted (this is actually a proper work load btw...)
  • Buy a damn house
  • Buy a damn motorbike
  • Brew more beer :p

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline divxdede
« Reply #26 - Posted 2015-01-01 12:02:50 »

Huhh,  

For me 2014 was a black-hole in term of games developpement  (2013 was a good year).
My professionnal work was too immersive and i let down all personnal projects.
But i played in 2014 to "X-Com Enemy Within" and found it as a really good game and loved it !! it's such game that i'm jalous to not made it even if i know i'm not able to do...

So, since 1 month, i restarted old projects, review theses and started to unify 3 of them inside a single one.
I would achieve in 2015:
   - Finished 2 games started in 2013 (one is playable but i want to polish it a bit)
   - Learn most of things about OpenGL (some stuff are always a mystery for me... and i want to work on theses aspects)
   - Finish my ui framework

But i hope i will be able to get some times for personnal projects over the complete 2015 year.

Happy new Year to everybody !!!
Séb.

Offline death_angel
« Reply #27 - Posted 2015-01-01 18:06:22 »

What I did in 2014:
- I have learned a lot of Java language.
- I created my own Game engine
- Worked on Ninjas vs Zombie Pirates for my school project
- Learned a lot about Unity and C#
- Started my new Project in Unity "Ninjas vs Zombie Pirates"

What I hope to do in 2015:
- Release a playable version of Ninjas vs Zombie Pirates
- If people start to like it maybe i put it on Kickstarter or Steam Greenlight
- After finish school i would like to get a good job related to programming

I am just a guy
Offline Tekkerue

Senior Devvie


Medals: 7
Projects: 1



« Reply #28 - Posted 2015-01-02 23:51:14 »

What I did in 2014:

Exactly one year ago today, I decided to dust off my idea of creating a polyrhythmic (two or more different rhythms played simultaneously) metronome application and start working on it again. I've had the idea for about 4 years but kept running into problems that I couldn't get past, thus never made any kind of serious progress with it. After picking it up again, I had hit another wall with it...but then....I found this forum!!! Smiley And thanks to the help of the amazing members here I was able to not just move forward on my project, but get the core functionality working better than I could have ever dreamed possible. It's still a work in progress, but it is coming along extremely well. I also made the switch over from Java SE to using LibGDX (based on the recommendation of several forum members here) which has been a challenge all on its own.

Finding this forum was the best part of 2014 as I probably would have stopped working on my project yet again and put it back on the shelf. I have learned so much in just the 6 months or so that I've been here, it's crazy.

What I plan to do in 2015

Release my metronome! I'm not going to say "finish" as I think I will keep adding more features to it for as long as I can. And of course, I plan to spend lots more time here! Cheesy
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #29 - Posted 2015-01-02 23:51:45 »

To stop using Java2D (EDIT) for game development (Thanks, CopyableCougar4).

The darkest of carts.
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