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  Bit Siege - 2D Competitive Multiplayer PvP Game. (Patch v2.1 out now!)  (Read 58757 times)
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Offline Soulfoam
« Reply #30 - Posted 2015-01-13 16:11:37 »

I downloaded the game but haven't played it with another person yet but I have a few notes:
- I had the same problem with @opiop65 as the window is cut off at the bottom of the screen
- Maybe remove the Continue button in the update checker and just make it automatic
- Maybe, instead of having single-player, have a training mode like Team Fortress 2 does (but they are pretty much the same thing)

But other than that, looks like an amazing game and I will give it a try with my brother tomorrow...
I especially like the multiplayer help as many games I know of don't really include that...

1. What is your resolution? For everyone that has the game cut off at the bottom, please let me know what your resolution is, as I will make settings in the next patch for resolution.

2. The auto updater will automatically continue in the next patch.

3. I will add bots eventually, its just it'll take time as they all have very very different play styles, so I must make each bot fit its play style.

Anyways thanks for the kind words as well, let me know when you play it fully! Also if you post on the forums you can always setup a game with other people.

I've also had random people join my games in which I've never seen before, whenever I host one and wait for a friend to join Tongue.

Thanks again for the feedback!
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #31 - Posted 2015-01-14 09:58:57 »

My screen resolution is: 1366x768

Haven't had a chance yet as my brother is playing Team Fortress 2 while I'm having certain 'problems'... *cough* Yahoo Answers is painful... *cough*

I may see if he will like to try it now...

Is it sad that I still get a fright when the computer beeps at me...
Offline Soulfoam
« Reply #32 - Posted 2015-01-14 10:21:08 »

My screen resolution is: 1366x768

Haven't had a chance yet as my brother is playing Team Fortress 2 while I'm having certain 'problems'... *cough* Yahoo Answers is painful... *cough*

I may see if he will like to try it now...

Ahh, the game window is 1024x768. I should of made the default 1024x720.

I will add changeable resolutions though.

Also if you want, I am hosting a 1v1.

Just click find 1v1:)
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Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #33 - Posted 2015-01-14 10:33:25 »

I just tried connecting and got:
'All playlists empty'

Is it sad that I still get a fright when the computer beeps at me...
Offline Soulfoam
« Reply #34 - Posted 2015-01-14 11:08:34 »

I just tried connecting and got:
'All playlists empty'

Try again, we all had games going.
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #35 - Posted 2015-01-14 12:09:56 »

Tried all of them... still 'All playlists empty'

May be my side though... I am having problems with Minecraft multiplayer... it may have something to do with Java in general (before anyone says anything, I have tried turning my fire wall completely off and it still didn't work, so it isn't that...)

Is it sad that I still get a fright when the computer beeps at me...
Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #36 - Posted 2015-01-14 13:19:27 »

Make the background art of the game's site less saturated, it really stands out, when it shouldn't. We should focus on the content, rather than the background. I haven't played the game yet, but as soon as i come back home (4 days) i will try it out Smiley Good luck!

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
Offline Soulfoam
« Reply #37 - Posted 2015-01-15 13:37:17 »

Make the background art of the game's site less saturated, it really stands out, when it shouldn't. We should focus on the content, rather than the background. I haven't played the game yet, but as soon as i come back home (4 days) i will try it out Smiley Good luck!

The site will be redone eventually, as well as the games graphics. Everything is basically placeholders for now, and the main focus of everything right now is the actual gameplay, which is almost in a spot where I'm ready to start just strictly focusing on overall game art and such.

Anyways, awesome, let me know what you think! I appreciate all feedback Smiley
Offline Soulfoam
« Reply #38 - Posted 2015-01-16 19:07:44 »

Patch v1.3.1 is out now!

--------------------------------------------------------------------------   

v1.3.1 Patch Notes

- Added framerate cap, you can edit this in the "bitsiege.properties" file, just open it with any text editor to edit it. (There will be an options menu soon). If you wish to turn the framerate cap off, you can set "capframerate" to "no" from "yes". If you are unaware of what a framerate cap does, I simply don't let the FPS go above 60, which in turn makes Bit Siege use way less of your computers CPU resources. Framerate cap is ENABLED by default.

- You can now press Escape in game to exit the current game and go back to the main menu.

- Show Stats (P) is now toggleable.

- Fixed bug where chat would be extremely zoomed in, making it unreadable whenever the game would end, and in some other cases.

- Fixed Knights ultimate animation, the effect lasted as normal, but the yellow particle animation continued to play until the player died.

--------------------------------------------------------------------------   
Offline lcass
« Reply #39 - Posted 2015-01-17 15:46:42 »

Question:
Why would the fps increase cpu usage? unless its not hardware accelerated.
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Offline Soulfoam
« Reply #40 - Posted 2015-01-17 21:01:29 »

Question:
Why would the fps increase cpu usage? unless its not hardware accelerated.

Answer:
You answered your own question.

Bit Siege isn't hardware accelerated.
Offline pitbuller
« Reply #41 - Posted 2015-01-17 21:16:46 »

Question:
Why would the fps increase cpu usage? unless its not hardware accelerated.

Even with hardware acceleration it would increase cpu usage by big margin.
Offline Soulfoam
« Reply #42 - Posted 2015-01-20 08:25:19 »

The website and forums have been completely re-done!

I had to manually port over a bunch of stuff, and redo how logging in and registering worked, and tie my old DB with MyBB's forum DB.

It was tedious and annoying work but it's all done now.

http://www.bitsiege.com

Go check out the new site and forums Smiley.
Offline Herjan
« Reply #43 - Posted 2015-01-20 18:45:03 »

Your website looks nice and clean. Your game LOOKS a lot of fun too. Sadly enough there aren't any games up, atm.
I also would suggest a server setup page where you can choose max players, etc.. and most important choose the port the server should use .

A little bit of curiosity: what future plans do you have for this game and are you working on this project all alone (that's how it sounds)?

I hope I can play it soon. Wink
Offline Soulfoam
« Reply #44 - Posted 2015-01-21 01:56:54 »

Your website looks nice and clean. Your game LOOKS a lot of fun too. Sadly enough there aren't any games up, atm.
I also would suggest a server setup page where you can choose max players, etc.. and most important choose the port the server should use .

A little bit of curiosity: what future plans do you have for this game and are you working on this project all alone (that's how it sounds)?

I hope I can play it soon. Wink

Well, there's match making playlists, 1v1, 2v2, 3v3, and 4v4.

Choosing which port the server should use will be coming very soon for sure.

My future plans for this game are a bit scattered now that I have it in a good position. I had a direction for the game but it's now sort of changing the more I develop, and the more things change the more my direction for it changes. I'm just releasing updates very frequently, and where the game goes from there will be dependant on how I'm feeling, and what the players want to see.
Offline Soulfoam
« Reply #45 - Posted 2015-01-21 07:00:56 »

Patch v1.3.5 is out now!

--------------------------------------------------------------------------   

v1.3.5 Patch Notes

- Patcher has been updated now to automatically update the game and install the new patch. This makes it a lot less annoying to receive new patches, and means I can put out smaller patches and hotfixes way more often whenever they are needed.

- If there is no update, it will automatically take you to the next menu, instead of having to click "Okay" to acknowledge there was no patch.

- Added an online user count to the Multiplayer Menus so you can see how many people are currently online. This shows all players online, in a game or not.

- Added a "/capframes" command. Simply type "/capframes" in the chat, and if your frame rate cap is ON, it will turn it OFF, and vice versa.

- Clerics ult now removes after 12 seconds but is still toggeable.

--------------------------------------------------------------------------   
Offline Soulfoam
« Reply #46 - Posted 2015-01-22 22:42:13 »

Patch v1.3.5.1 is out now!

--------------------------------------------------------------------------   

v1.3.5.1 Patch Notes

- Added particle effect to Archers ultimate so you can now tell when the ability ends.

- "/capframes" now saves the setting in "bitsiege.properties" so you don't have to type it everytime.

- Frame rate cap now makes sure FPS doesn't drop below 60, on some machines uncapped frame rate was high (as it should be), but when the frame cap was turned on to save resources, the FPS would hang around 40-45, causing some noticeable choppiness sometimes.

- Points needed to win in 1v1's and 2v2's has been lowered.

- Added visual point display inside of each teams progress bars at the bottom of the screen.

--------------------------------------------------------------------------   
Offline Soulfoam
« Reply #47 - Posted 2015-02-04 19:37:08 »

Patch v1.4 is out now!

Patch v1.4 Overview video:
Coming soon.

--------------------------------------------------------------------------   

v1.4 Patch Notes

- Added new class: Void Lord

Spell 1 - Void Shift: Shift into the void becoming invisible to all enemies for 10 seconds.
Cooldown: 30 seconds.

Spell 2 - Void Pull: Launches a projectile that pulls you to the first enemy hit. This ability can go through all walls and obstacles.
Cooldown: 7 seconds.

Spell 3 - Void Scream: Does 90 damage over 6 seconds in a small radius around the player.
Cooldown: 14 seconds.

Spell 4 - Void Portal: Sucks all enemies in a radius into the center of the portal. Once they reach the center they are stunned for 3 seconds and damaged for 15 damage. Lasts for 10 seconds.
Cooldown: 60 seconds.

- Knights Helmet art changed.
- Knights HP increased from 450 to 500.
- Knights shield stun lowered to 2 seconds from 3.
- Knights auto attack speed has been lowered slighty.
- Knights auto attack damage has been lowered to 8 from 10.

- Clerics ult has been reworked:
Holy Might: Revives all dead allies instantly and restores all alive allies health by 40.
Cooldown: 75 seconds.
- Clerics Holy Restore now lasts only 6 seconds from 10.
- Clerics Holy Restore cooldown increased to 18 seconds from 16.

- Auto Portforwarding is now built right into BitSiege.jar. You will also now be notified right away if the auto portforward failed, so that you can take the proper steps to port forward if you wish to host games.

- There is now a class select screen instead of just the plain old nasty looking boring buttons.

- HUD now shows little bars on the left side of the screen that show allies class portrait as well as their health.

- Fixed a bug where if the game was extremely close, and you won as the other team reaches 100% progress, you would both win and lose.

--------------------------------------------------------------------------   
Offline trollwarrior1
« Reply #48 - Posted 2015-02-04 20:05:54 »

Hmm I really wanna try this. Anyone up for a game?
Offline Seiya02

JGO Coder


Medals: 7
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #49 - Posted 2015-02-04 20:30:32 »

me! Cheesy

Offline trollwarrior1
« Reply #50 - Posted 2015-02-04 20:34:53 »

I'm currently hosting a 1v1. Can you try to join 1v1 game?
Offline Soulfoam
« Reply #51 - Posted 2015-02-04 20:41:45 »

I'm currently hosting a 1v1. Can you try to join 1v1 game?

I'm hosting one now, if you want to join Smiley.

Me and Seiya just played.
Offline Seiya02

JGO Coder


Medals: 7
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #52 - Posted 2015-02-04 20:43:29 »

yeh funny Cheesy illusionist can't swap with clone when holding a crystal?

Offline Soulfoam
« Reply #53 - Posted 2015-02-04 20:45:30 »

yeh funny Cheesy illusionist can't swap with clone when holding a crystal?

No because it's a bit to over powered that way. She can lay down a clone at a Crystal Holder, then walk across the map and grab the crystal and swap back instantly. I may change it though so she can swap to a clone within a certain range when holding the crystal, and infinite range when shes not holding it, like it is now.
Offline Seiya02

JGO Coder


Medals: 7
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #54 - Posted 2015-02-04 20:47:08 »

Having much trouble with the controls (as a very active league player haha Cheesy) and wondering how it is possible to win as illusionist or mage when the enemy gets the first crystal cause it takes forever to destroy (might just be a 1v1 thing)

Offline trollwarrior1
« Reply #55 - Posted 2015-02-04 20:47:28 »

It is kind of annoying that you can't throw stuff diagonally.
Offline Soulfoam
« Reply #56 - Posted 2015-02-04 20:57:27 »

Having much trouble with the controls (as a very active league player haha Cheesy) and wondering how it is possible to win as illusionist or mage when the enemy gets the first crystal cause it takes forever to destroy (might just be a 1v1 thing)

The illusionist and warlock are very weak crystal killers. In a 1v1 situation, if you aren't able to capture the crystal first, you must ignore the next spawning crystal, and go over and kill the enemies captured crystal. It will take a bit to destroy as a warlock or illusionist, but they are player killing classes that focus specifically on taking other people out, so you should be able to kill the defender and destroy the crystal.

The controls take some getting used to, but once you get used to them you will enjoy them (hopefully), because from what I've been told and feedback wise, everyone says the controls took a bit getting used to, but they are perfect once you get used to the flow of the game etc.

It is kind of annoying that you can't throw stuff diagonally.

This will never be a thing based on the fact it would change the entire flow of how I want the game to be.

It's meant to be a fast paced twitchy turn and aim at the right time type of game flow.
Offline Soulfoam
« Reply #57 - Posted 2015-02-11 20:03:08 »

Patch v1.4.1 is out now!

--------------------------------------------------------------------------   

v1.4.1 Patch Notes

- Game clock now resets when the game starts.

- Respawn timer increased to 20 seconds from 10.

- Healing orbs added!
There are 4 small HP orbs at the top and bottom of each side of the map, they heal 25 HP upon pickup.
There is 1 big HP orb at the top-middle of the map that heals 50 HP upon pickup.
Each time a player dies (ally or enemy), a big healing orb is dropped that heals 75 HP upon pickup.

- Illusionist clones now do 50 damage from 40.
- Illusionist ultimate clones now do 35 damage each from 20.

--------------------------------------------------------------------------   
Offline Soulfoam
« Reply #58 - Posted 2015-02-17 09:28:19 »

Patch v1.4.2 is out now!

--------------------------------------------------------------------------   

v1.4.2 Patch Notes

- Fullscreen mode has been added!

- In game Escape Options Menu added! (Edit Settings here such as fullscreen mode).

--------------------------------------------------------------------------   
Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #59 - Posted 2015-02-20 22:45:54 »

Few things:
-Add "All" option to "Find Game". There are almost no players online most of the time, and if there are, you need to click through each mode to check if this is the one they are sitting in.
-Add a option to play against bots.
-Upgrade your graphics. It's the reason why most friends don't want to play your game (so i can't play either :c).
-Make a native launcher. My friend's first comment was "how do i run this". He can't double click it (stupid windows starts to unzip it), so i needed to guide him through the dark path of the cmd.

PS: He couldn't launch it and got angry. Ended up playing LoL :c

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
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