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  Xith3D logging and Log4j dependency  (Read 785 times)
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Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Posted 2004-02-16 17:06:40 »

Hello,

I am checking now possibility to get rid of hard runtime dependency of Xith3D on Log4j. After a first look, things look like the code in com.xith3d.utility.logs do not depend on Log4j at all.

I just want to ask someone else who used Xith3D logging functionality to check if it is dependent on Log4j or not. If not, we can leave ~350K of download size away.

The changes to source code are trivial - just commenting out static fields that create log4j Category objects.

Yuri

Yuri Vl. Gushchin
JProof Group
Offline Java Cool Dude

Senior Member




Java forever


« Reply #1 - Posted 2004-02-16 17:19:42 »

Log4j is needed for lighting and texture loading as far as I know since my WS demos fail to either load or function properly without it.
PS: Can I get hold of your email address via pm'ing? I need to talk to you about something
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #2 - Posted 2004-02-16 17:33:30 »

Quote
Log4j is needed for lighting and texture loading as far as I know since my WS demos fail to either load or function properly without it.


Yes, this is true, but this is not direct dependency - Xith3D classes perform [all?] logging via com.xith3d.utility.logs.Log, which is in trun dependent on Log4j, and this is exactly dependency I am speaking about.

Yuri

Yuri Vl. Gushchin
JProof Group
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Offline Java Cool Dude

Senior Member




Java forever


« Reply #3 - Posted 2004-02-16 18:32:47 »

AOL voice: You've got mail Smiley
Offline Bombadil

Senior Member





« Reply #4 - Posted 2004-04-13 05:03:06 »

Yuri write
Quote
The changes to source code are trivial - just commenting out static fields that create log4j Category objects

Any news on this? (I can well do what you say on my local copy of the Xith3d source code, ... until next time I download it from the CVS ... :-)
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