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  TAFSJ - The Actually Finish Something Jam  (Read 402637 times)
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Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #30 - Posted 2014-12-23 22:58:28 »

Starting to remember how to GDX, also trying out Box2D:

Click to Play


Nobody said top-down shooter meant dudes with pistols!
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #31 - Posted 2014-12-24 01:09:32 »

Nobody said top-down shooter meant dudes with pistols!

Knew it!!!

Is it sad that I still get a fright when the computer beeps at me...
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


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« Reply #32 - Posted 2014-12-24 01:15:57 »

Interestingly, when The_Lion_King and I were coming up with the theme/genre, the two we narrowed it down to (or rather, the only two ideas we had) were "tanks game" and "top down shooter".

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Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #33 - Posted 2014-12-24 01:17:48 »

My game idea is just a crazy little tank shooter with a few puns a small storyline...

Is it sad that I still get a fright when the computer beeps at me...
Offline Jacob Pickens
« Reply #34 - Posted 2014-12-24 01:50:11 »

I haven't even started, I make the prototype, run into a wall, stop and restart...

Offline HeroesGraveDev

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Medals: 382
Projects: 11
Exp: 4 years


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« Reply #35 - Posted 2014-12-24 02:00:53 »

I haven't even started, I make the prototype, run into a wall, stop and restart...

And that is why you fail. Make a damn game already.

Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #36 - Posted 2014-12-24 02:25:32 »

I haven't even started, I make the prototype, run into a wall, stop and restart...

And that is why you fail. Make a damn game already.

Unequivocally this.

If you give up every time you hit a wall, you never learn. You're just doing the "easy parts" over and over again and again. That's why some programmers make amazing games with less than 2-3 years experience, and some have 10+ years of experience and still can't get collision detection right or make a tile map that runs more than 5FPS. It's not because the former is smarter than the ladder, the former just broke through barriers instead of giving up.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #37 - Posted 2014-12-24 02:45:00 »

Um... my development status?


Is it sad that I still get a fright when the computer beeps at me...
Offline IcyLava

Senior Newbie


Exp: 2 years



« Reply #38 - Posted 2014-12-24 08:59:08 »

Woah, what a coincidence, I actually made my LD31 entry a top down shooter where you play as a tank! Can I just continue working on that as my game, because then I might consider joining too.
Offline The Lion King
« Reply #39 - Posted 2014-12-24 09:02:59 »

Woah, what a coincidence, I actually made my LD31 entry a top down shooter where you play as a tank! Can I just continue working on that as my game, because then I might consider joining too.

Yes, maybe post a before and after at the end of the year. Just have fun and make your game awesome

"You have to want it more than you want to breath, then you will be successful"
Games published by our own members! Check 'em out!
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Offline Mr.CodeIt

Senior Devvie


Medals: 2
Projects: 1



« Reply #40 - Posted 2014-12-24 21:03:35 »

Finishing up core classes.
Click to Play
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #41 - Posted 2014-12-24 23:14:04 »

I'm in! Here's what I got after 20 minuets of coding the core classes.

Mine may or may not feature low-res & color depth CGI  persecutioncomplex



Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #42 - Posted 2014-12-26 04:22:03 »

Mine is pretty much done except for sounds... it isn't that much of a game anyway but I had fun playing it...

I have some friends playing it to see what they think... When do we submit it?

Is it sad that I still get a fright when the computer beeps at me...
Offline Mr.CodeIt

Senior Devvie


Medals: 2
Projects: 1



« Reply #43 - Posted 2014-12-26 04:44:52 »

When do we submit it?

On new Years.
Offline SHC
« Reply #44 - Posted 2014-12-26 04:45:18 »

January 1st 2015

Offline HeroesGraveDev

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« Reply #45 - Posted 2014-12-26 06:36:33 »

I'm dropping out. Not because I don't want to finish, but because I would rather be with friends and family than sit by my computer all day programming.

I may even go outside, if I can remember the way out.

Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #46 - Posted 2014-12-26 06:40:09 »

I'm dropping out. Not because I don't want to finish, but because I would rather be with friends and family than sit by my computer all day programming.

I may even go outside, if I can remember the way out.

Yeah, same here, but I'm still gonna work on the game. I'll post back here when I'm finished. Whenever that may be... lol

Offline VIrtueeL
« Reply #47 - Posted 2014-12-26 09:49:14 »

so does the game jam start at new year or is it until the new year??

i do devlogs and i do tutorials check em out
https://www.youtube.com/user/InidDevo
Offline SHC
« Reply #48 - Posted 2014-12-26 10:33:10 »

so does the game jam start at new year or is it until the new year??

It is until new year. We are started two days ago.

Offline SHC
« Reply #49 - Posted 2014-12-26 14:47:31 »

This is my progress for today. Did collision detection, basic scene, graphics and also a good font.



Plans for tomorrow, improve collision detection (I'll try to trace out polygons from the textures).

Offline VIrtueeL
« Reply #50 - Posted 2014-12-26 15:20:19 »

so does the game jam start at new year or is it until the new year??

It is until new year. We are started two days ago.

so when does the new jam start?

i do devlogs and i do tutorials check em out
https://www.youtube.com/user/InidDevo
Offline SHC
« Reply #51 - Posted 2014-12-26 15:37:21 »

so when does the new jam start?

Maybe after January 1st or on the same day, one thing I ask is to give 10 days time for each JAM, we can get more quality games done in my opinion.

Offline Mr.CodeIt

Senior Devvie


Medals: 2
Projects: 1



« Reply #52 - Posted 2014-12-26 18:03:17 »

I'm dropping out. Not because I don't want to finish, but because I would rather be with friends and family than sit by my computer all day programming.

I may even go outside, if I can remember the way out.
I sold all my friends in family for a new intel processor months ago. It actually increases my productivity.
Kidding
Offline The Lion King
« Reply #53 - Posted 2014-12-26 19:30:12 »

@Heroes family always comes first Smiley


As mentioned the Jam technically ends at Jan 1st, but really just post your progress Jan 1st and you can always continue and update your game.

@VirtueeL If people want another one than that could happen. It kind of depends on how many people want another one. Its up to the community.

"You have to want it more than you want to breath, then you will be successful"
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #54 - Posted 2014-12-26 20:04:23 »

Can I post progress of my modeling tool?

Offline The Lion King
« Reply #55 - Posted 2014-12-26 20:05:39 »

Can I post progress of my modeling tool?

Its kinda more leaned towards games, but if you are making progress on a relatively long running tool, I won't stop you, go for it Smiley

"You have to want it more than you want to breath, then you will be successful"
Offline Mr.CodeIt

Senior Devvie


Medals: 2
Projects: 1



« Reply #56 - Posted 2014-12-27 00:01:34 »

Maybe after January 1st or on the same day, one thing I ask is to give 10 days time for each JAM, we can get more quality games done in my opinion.
I personally think the 7 days are okay because it spices up your Monday a bit, but some people may be busy with some other things during the week so 8 - 10 days seems reasonable. That also changes the due date each week.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #57 - Posted 2014-12-27 01:27:02 »

Motivation's a bitch as usual, but I did some basic particles; looks alright: (ignoring temp tank texture)

Click to Play


Probably going to need multiple textures and of course some colors to make it look good.
Also some problems creep in when entities are handled by box2d and particles not...
Offline The Lion King
« Reply #58 - Posted 2014-12-27 03:02:40 »

The shot looks really nice, the trail looks a bit funny, there are too many particles. I think you should thin down the amount, and possibly putting one on either side so it looks like it is coming from the treads.

"You have to want it more than you want to breath, then you will be successful"
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #59 - Posted 2014-12-27 03:15:22 »

Hmm, you might be right. Instead of spawning one cloud per frame in (roughly) the same spot, how about alternating between sides? (thus half the frequency each)

Click to Play


The duration of the clouds might still be a bit long, but that's even easier to tweak.
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